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Posted (edited)

Quite frankly it's too excessive, and doesn't look that good.

Looks more like an imprint of a static image and it doesn't move at all when you move your head.

Also the same for canopy reflections.

 

Would be nice to have it removable, at least as an option, like it's already done for MFD / canopy reflections in F/A-18, F-16

Edited by Mnemonic
Posted

Yes, Those reflections are getting in way of spitting targets which is not easy.

System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

Posted

AFAIK the current graphics engine can not do real time reflections, so we are having time to wait until next version can do it.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
AFAIK the current graphics engine can not do real time reflections, so we are having time to wait until next version can do it.

 

We don't need to have "baked" reflections meanwhile

Posted
We don't need to have "baked" reflections meanwhile

 

Well, I wouldn't take them either at least such an strong visibility. Maybe very slight on so if you focus on it you will notice it.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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