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Posted

As you may have noticed, they've done some nice changes to the MFD exports.

 

The MFDs exports now have very sharp thin lines and even the night mode is still readable.

 

The HUD, on the other hand, has very ugly thick lines. I am not even sure if they are the same as before, because I used to mod MDG_strokesDefs.lua to make them thinner.

 

My problem is now that when I change:

stroke_thickness = 0.8

stroke_fuzziness = 0.5

to lower values, the MFD exports get very dim. The AMPCD export can be corrected with the other variables in this lua, but not the outer two MFDs.

 

Has anyone found a solution to this already?

 

My main display runs at 4k.

PC Specs: Win10, 7800X3D, 64GB DDR5CL30@6000Mhz, ASUS ROG STRIX X670E-F, MSI RTX 4090 Suprim X, 2x Samsung 990 Pro 2TB, LG OLED42C2, Pico 4
Flight Sim Gear: VPC MongoosT-50CM2 Grip with WarBRD Base and 6cm extension, VPC MongoosT-50CM3 Throttle, VPC SharKa-50 Collective Grip with Rotor TCS Plus Base, BRD-F1 Rudders(Su-35), 3x8"LCD 1024x768 with TM-MFDs, DIY dashboard with 60 buttons and 8 axis MMJOY2, POV-HAT(no TrackIR)
Aircraft: F/A-18C, F-16C, F-14, F-5E, Mig-21bis, Mig-15bis, AH-64D, Mi-24P, Mi-8MTV2, Black Shark 2 & 3, Uh-1H, FC3, SpitfireLFMkIX, P-51D, I-16, Mosquito FB VI, Bf109K-4
Terrains: NTTR, Normandy, Persian Gulf, Syria, Channel, Sinai

Tech: WWII Assets Pack, Supercarrier

Posted

I messed around and found something that works for me. Edit this file:

 

DCS World\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\AVQ32_init.lua

 

Change this line:

 

shaderLineParamsUpdatable = true

 

to:

 

shaderLineParamsUpdatable = false

 

The HUD is readable now, not quite perfect but a lot better than before. I also was able to do away with all the previous mods to make the MFD exports readable, they seem to be doing the right thing without a mod now.

Posted
I messed around and found something that works for me. Edit this file:

 

 

 

Change this line:

 

 

 

to:

 

 

 

The HUD is readable now, not quite perfect but a lot better than before. I also was able to do away with all the previous mods to make the MFD exports readable, they seem to be doing the right thing without a mod now.

 

 

 

Hi! Thanks a lot for your answer, but I saw it too late. Was playing around myself and found the same thing. Could have saved myself an hour if I was checking this thread :-)

 

My solution is the following:

 

Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua

stroke_thickness = 1.0

stroke_fuzziness = 0.7

 

Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\AVQ32_init.lua

shaderLineParamsUpdatable = false

 

Mods\aircraft\FA-18C\Cockpit\Scripts\HMD\indicator\HMD_init.lua

shaderLineParamsUpdatable = false

 

The values in MDG_strokesDefs.lua will make the HUD as well as the HMD lines thicker again, even with shaderLineParamsUpdatable set to false.

Also this makes the display exports more intense.

 

I have not tested what side effects these might have. But for the moment it looks quite good.

PC Specs: Win10, 7800X3D, 64GB DDR5CL30@6000Mhz, ASUS ROG STRIX X670E-F, MSI RTX 4090 Suprim X, 2x Samsung 990 Pro 2TB, LG OLED42C2, Pico 4
Flight Sim Gear: VPC MongoosT-50CM2 Grip with WarBRD Base and 6cm extension, VPC MongoosT-50CM3 Throttle, VPC SharKa-50 Collective Grip with Rotor TCS Plus Base, BRD-F1 Rudders(Su-35), 3x8"LCD 1024x768 with TM-MFDs, DIY dashboard with 60 buttons and 8 axis MMJOY2, POV-HAT(no TrackIR)
Aircraft: F/A-18C, F-16C, F-14, F-5E, Mig-21bis, Mig-15bis, AH-64D, Mi-24P, Mi-8MTV2, Black Shark 2 & 3, Uh-1H, FC3, SpitfireLFMkIX, P-51D, I-16, Mosquito FB VI, Bf109K-4
Terrains: NTTR, Normandy, Persian Gulf, Syria, Channel, Sinai

Tech: WWII Assets Pack, Supercarrier

Posted

Thanks guys. I was struggling to sort out my display exports.

 

:thumbup:

[sIGPIC][/sIGPIC]

i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog

Posted
Hi! Thanks a lot for your answer, but I saw it too late. Was playing around myself and found the same thing. Could have saved myself an hour if I was checking this thread :-)

 

My solution is the following:

 

Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua

stroke_thickness = 1.0

stroke_fuzziness = 0.7

 

Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\AVQ32_init.lua

shaderLineParamsUpdatable = false

 

Mods\aircraft\FA-18C\Cockpit\Scripts\HMD\indicator\HMD_init.lua

shaderLineParamsUpdatable = false

 

The values in MDG_strokesDefs.lua will make the HUD as well as the HMD lines thicker again, even with shaderLineParamsUpdatable set to false.

Also this makes the display exports more intense.

 

I have not tested what side effects these might have. But for the moment it looks quite good.

 

way better! thanks for sharing!

Posted

This, by the way, works also like a charm for the F-16 HUD.

 

Mods\aircraft\F-16C\Cockpit\Scripts\Displays\HUD\indicator\HUD_init.lua

shaderLineParamsUpdatable = false

It would also work for the HMD, but I did not like it too much.

PC Specs: Win10, 7800X3D, 64GB DDR5CL30@6000Mhz, ASUS ROG STRIX X670E-F, MSI RTX 4090 Suprim X, 2x Samsung 990 Pro 2TB, LG OLED42C2, Pico 4
Flight Sim Gear: VPC MongoosT-50CM2 Grip with WarBRD Base and 6cm extension, VPC MongoosT-50CM3 Throttle, VPC SharKa-50 Collective Grip with Rotor TCS Plus Base, BRD-F1 Rudders(Su-35), 3x8"LCD 1024x768 with TM-MFDs, DIY dashboard with 60 buttons and 8 axis MMJOY2, POV-HAT(no TrackIR)
Aircraft: F/A-18C, F-16C, F-14, F-5E, Mig-21bis, Mig-15bis, AH-64D, Mi-24P, Mi-8MTV2, Black Shark 2 & 3, Uh-1H, FC3, SpitfireLFMkIX, P-51D, I-16, Mosquito FB VI, Bf109K-4
Terrains: NTTR, Normandy, Persian Gulf, Syria, Channel, Sinai

Tech: WWII Assets Pack, Supercarrier

Posted (edited)

What a difference a day makes!

 

I followed PabstBleuRibbon's setup, and what an improvement. Thanks, ED, for listening. I did increase stroke_thickness to 1.2, and stroke_fuzziness to 0.8, and everything looks soooo much better (your settings looked great, but I needed a skosh more thickness on my touchscreen MFD's.) Was able to disable the mod I'd been running (which had been only moderately successful at balancing out the MFD's and the HUD.)

 

Now everything is crisp and readable.

Edited by eracer1111
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