B4ron Posted August 2, 2020 Posted August 2, 2020 Hi, if the value "condition" for AI aircrafts is set to <100%, the aircraft will be immediately destroyed straight after mission start. I assume that this value is supposed to set a "pre damage" for the AI aircraft?! Greats B@ron
Grimes Posted August 3, 2020 Posted August 3, 2020 It is the percent chance that it exists. So at 100% it always loads. At 50% there is half a chance it loads and half a chance it doesn't exist. Its meant as a quick way to setup randomness. Before it was added you would have to setup triggers to activate (and set each group to late activate) or deactivate groups based on the conditions you wanted. Open up any of the Georgia Oil War campaign missions for the Su-25T and you will see a ton of mission start triggers with random conditions. Instead of having to do all that, lets call it 12 clicks worth of setting it up after creating the group, it just takes 1 and some typing. It appears to be working as normal. I set 10 groups at 90% chance and reloaded multiple times. It seemed to have the randomness working as expected. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
TOViper Posted August 13, 2020 Posted August 13, 2020 I can confirm, this is working for me as well, I am currently using this really handy feature in a bigger MP mission on PG map. Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Recommended Posts