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Posted (edited)

Hello all! I have recently built a simple button box using a Leo Bodnar board and was disappointed to find that I would have to edit the .lua for every switch in every aircraft that I want to be able to control with toggle switches. Why doesn't DCS allow for toggle functionality out of the box? What's more, older modules don't have the option to use rotary encoders for knobs but instead require potentiometers. Worse yet still, some knobs lack any bindings at all and can only be manipulated via the mouse wheel! ED, given that you have slowed down your release cycles, can you please take the time to consider addressing quality of life aspects such as these even though they don't constitute bugs? Many thanks for all that you guys do!

Edited by RudderButt
Posted

There's a lot of missing switchology functionality in many older DCS modules. And whilst you can hack them into existing LUA's they get overwritten every new update.

 

 

The A-10C and Ka-50 in particular lack axis assignments for things like radio and lighting. I've had to use a 3rd party tool to mimic On-else-off toggle switches for a lot of my aircaft.

 

 

It would definately be nice to see some older modules revisited to bring control assignments in line with newer modules.

Posted
Hello all! I have recently built a simple button box using a Leo Bodnar board and was disappointed to find that I would have to edit the .lua for every switch in every aircraft that I want to be able to control with toggle switches. Why doesn't DCS allow for toggle functionality out of the box? What's more, older modules don't have the option to use rotary encoders for knobs but instead require potentiometers. Worse yet still, some knobs lack any bindings at all and can only be manipulated via the mouse wheel! ED, given that you have slowed down your release cycles, can you please take the time to consider addressing quality of life aspects such as these even though they don't constitute bugs? Many thanks for all that you guys do!

 

 

For the problem as you describe it i think that you might be using the wrong type of toggle switches for your desired functions.

I have wired a complete F/A-18 Simpit (except the UFC) with 3 Bodnar BBI-64 boards and all switches and encoders are working just as they should without having edited any lines in a lua.

However I needed to use more expensive ON/ON/ON toggle switches to get some functions work without coding.

 

 

You can send me a PM if you need any further info on this

Posted
I've had to use a 3rd party tool to mimic On-else-off toggle switches for a lot of my aircaft.

 

 

Does the software you're using sync the switches when you load into an aircraft the same as way the "Synchronize cockpit controls with HOTAS controls at mission start" option works?

 

 

For the problem as you describe it i think that you might be using the wrong type of toggle switches for your desired functions.

I have wired a complete F/A-18 Simpit (except the UFC) with 3 Bodnar BBI-64 boards and all switches and encoders are working just as they should without having edited any lines in a lua.

However I needed to use more expensive ON/ON/ON toggle switches to get some functions work without coding.

 

 

You can send me a PM if you need any further info on this

 

 

Thank you kindly for offering to help! I think, however, that this only works because the F/A-18 is a newer module and there are "off" bindings for all the switches? If I have that wrong, please correct me because I'd love to be wrong! My main bird is the P-51 and there is no option for "Battery off" for example.

Posted

Thank you kindly for offering to help! I think, however, that this only works because the F/A-18 is a newer module and there are "off" bindings for all the switches? If I have that wrong, please correct me because I'd love to be wrong! My main bird is the P-51 and there is no option for "Battery off" for example.

 

 

Now i get your point about modules like the P-51. I didn't even know that these don't offer "OFF" bindings for switches and you will certainly have to edit the lua files to get a definate ON/OFF binding.

You could use an ON/OFF/ON switch an bind the Battery function to both ON positions , but without editing the lua switch function could then be reversed.

 

So you certainly have my

 

+1

on this topic now ! :thumbup:

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