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Posted

I found the "Bomber.Lom" in the shapes folder, now my Question: is there any way, to integrate this guy into the game without replacing a vehicle?

 

I mean, obviously it was planned to use it ingame, cause there is an entry in the "technicstable.sht" too. (named as Grenader, index=48 ), but i didnt found any mention in the meinit.xml . (and thats what i need, am i right?)

 

 

Here´s a Pic:

 

 

screenshot182yo8.jpg

Posted

Poor Dude's missing his Grenade :D

 

I can only assume that in the context of LockOn, ie Surface to Air/Air to Surface Simulated Warfare the RPG is useless - at best you will probably be able to Clout a Hovering/Slow-Moving NOE Helo .....then again, all will be missed in your Frog/Hog in any event.

 

Would make for Cool screenshots though - coupla APC's been clouted by RPG's as they round a corner :gun_rifle:

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Posted
Wow, but I suppose his skills are equal to the БМП3 ones:music_whistling:

 

How did you know that??:D

 

I know, that RPG is pretty useless. Especially with no rounds to shoot with. :music_whistling: It´s just messing around.

 

So, I added this entry into the meinit.xml

 

<Car CLSID="{A31515C1-1FA1-43F6-9FA1-B135711711F1}" DetectionRange="0" Name="Bomber" Rate="3" ThreatRange="0" WorldID="2"/>

 

and of course according to this an entry on russian side.

 

Now I can select a vehicle named as Bomber in the editor, but ingame a T-80 is shown. :huh:

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