2win_TOWR Posted March 16, 2008 Posted March 16, 2008 I found the "Bomber.Lom" in the shapes folder, now my Question: is there any way, to integrate this guy into the game without replacing a vehicle? I mean, obviously it was planned to use it ingame, cause there is an entry in the "technicstable.sht" too. (named as Grenader, index=48 ), but i didnt found any mention in the meinit.xml . (and thats what i need, am i right?) Here´s a Pic:
159th_Viper Posted March 16, 2008 Posted March 16, 2008 Poor Dude's missing his Grenade :D I can only assume that in the context of LockOn, ie Surface to Air/Air to Surface Simulated Warfare the RPG is useless - at best you will probably be able to Clout a Hovering/Slow-Moving NOE Helo .....then again, all will be missed in your Frog/Hog in any event. Would make for Cool screenshots though - coupla APC's been clouted by RPG's as they round a corner :gun_rifle: Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Geier Posted March 16, 2008 Posted March 16, 2008 Wow, but I suppose his skills are equal to the БМП3 ones:music_whistling:
2win_TOWR Posted March 16, 2008 Author Posted March 16, 2008 Wow, but I suppose his skills are equal to the БМП3 ones:music_whistling: How did you know that??:D I know, that RPG is pretty useless. Especially with no rounds to shoot with. :music_whistling: It´s just messing around. So, I added this entry into the meinit.xml <Car CLSID="{A31515C1-1FA1-43F6-9FA1-B135711711F1}" DetectionRange="0" Name="Bomber" Rate="3" ThreatRange="0" WorldID="2"/> and of course according to this an entry on russian side. Now I can select a vehicle named as Bomber in the editor, but ingame a T-80 is shown. :huh:
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