2win_TOWR
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Everything posted by 2win_TOWR
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uhh, no H-Bomb?? question is ... WHY??? :doh:
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Where are the PB-250 bombs in FC2?
2win_TOWR replied to Esac_mirmidon's topic in Lock On: Flaming Cliffs 1 & 2
no answer... :huh: i´ve fooled around with those ".lua´s ", --> no success. so i really have to live without those (sometimes really useful) parachuted bombs? -
Where are the PB-250 bombs in FC2?
2win_TOWR replied to Esac_mirmidon's topic in Lock On: Flaming Cliffs 1 & 2
is there a way to re- integrate them? -
Game crashed by flieing a selfmade mission
2win_TOWR replied to STP Dragon's topic in Bugs and Problems
If it´s not the speed setting, then perhaps it happens because of your weather-settings. I remember same issues in LO. Responsible for this was a driver problem and not the game engine, if my memory serves me right. P.S. Wollte da ja auch im deutschen Forum was zu schreiben, aber der Fred is ja mal wieder zu. :doh: -
I´m somewhat disappointed! In 1.01 the Bradley´s now carrying the correct ammount of TOW´s, but they are still launching them in salvos, one after another. (just back from a mission, one Bradley fired all 7 Missiles in about one minute) The reload time is still the same. AFAIK it takes at least 3-5 minutes to reload the two tubes. I guess, i will have one or two beers with my friend "notepad". :music_whistling: cheers :beer:
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yes that looks different. i have attached the Flare_mod for FC, give it a try, install with Modman as usual. cheers, :beer: Flare-Mod_FC.rar
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Unfortunately i dont have the original Lock_on-files anymore. (yah,yah no backup, and so on) :music_whistling: Could someone please post a screenshot, showing the stock Flare-effects? I tried it with some value-changes in FC1.12a, which will look like this: cheers :beer:
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Thank you very much. But there was only a few values to change. No big deal. Anyone could have done this. :yes: Anyway, i´m glad ,you like it. Rock´n Roll, guys!! :D cheers :beer:
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Jeez, what can I say. Let me guess..... NEW FLARES: they make you go hovering while supercruise. :shocking: Man, new flares just means they look different to the actual Flares and to me at least, more realistic. FPS Hit? No, i dont think so Harder to see? Depends on, where you are And last but not least, a comparison: BEFORE / AFTER cheers :beer:
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You are an owner of this sim ??
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New Flares! Install with Modman. cheers :beer: Flare-Mod.rar
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Old: NEW: cheers :beer:
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ATM from nowhere. :D Reason is simple. I cant found the old .zip-file on my HD. :music_whistling: And also i have continued the tweaking since my last post in this Thread. I will collect all the changed Files and put them together in one Modman-pack. Example: (notice the firing MLRS Battery in the Background) OLD: NEW cheers :beer:
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yes, we are off topic, and that´s why: we all know, Borchi dislike Chicks! :D i´m just joking, no offence!
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yeeez, looking at your screenies makes me feel like taken in some dubious substances. I guess, these parcels of land are way to small for european conditions. It looks like 500 sqm for corn, 300 sqm for wheat and for the farmers delight 100 sqm of weed. :D and i think the colours are a bit too much contrasty. just my 2c
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No Radar warning, no radar guidance, no radar SAMs?
2win_TOWR replied to oho's topic in DCS: Ka-50 Black Shark
Doesnt the most radar guided systems lose the track, if you are below 60 feet? (or 20 m) Keyword: "GT.sensor.min_alt_finding_target = 20" Whenever i enter an Area, where Radar-guided SAMs are reported, i never climb over 20-30 m and till now i was never shot down by a radar-guided Missile. Its a bit different when you face a fighter armed with radar-guided missiles. But even if he were only armed with a few gun rounds or some Zunis, as a heli, you are dead Meat against a AI fighter-jockey. So make sure, either you go into a clear area, or make sure to have a proper CAP above yourself. I do not fear any Radar-SAM´s, more problematic are scattered IFV´s and ZU´s, they can kill you at 0m flight altitude. -
I´m not very satisfied with this current Changelog. What else will be improved? I mean you mentioned something about 300MB. Seems to me there must be a lot more Changes.
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Is it possible to edit Ground Units damage factor?
2win_TOWR replied to Kenan's topic in DCS: Ka-50 Black Shark
good question, I dont know. I assume it would be the same like this LOPE thing in LO, no? -
Is it possible to edit Ground Units damage factor?
2win_TOWR replied to Kenan's topic in DCS: Ka-50 Black Shark
no one said life is easy :D yes there is a way, either you change the level of explosive filling for the vikhr warheads["Vikhr"] = cumulative_warhead(4.0); located: 1C\Eagle Dynamics\Ka-50\Config\Weapons\warheads.lua or increase/decrease the chassis.life = 32 or chassis.armour_thickness = 0.080 for the M1 as you mentioned to be found in: 1C\Eagle Dynamics\Ka-50\Scripts\Database\chassis (but this will have an effect to all other weapons, which means for example: a T-80 needs more direct Hits to kill an Abrams, so maybe you need to change the shells data too) I have changed the explosive filling for the Vikhr to 4.69 kg to achieve a 1 Hit/1 Kill effect for heavy armored Tanks, and i´m happy with this. But i dont want to start a discussion about this (one can call it cheating) especially if you use these "optimized" settings in MP. :thumbdown: -
Is it possible to edit Ground Units damage factor?
2win_TOWR replied to Kenan's topic in DCS: Ka-50 Black Shark
you have to add this line into every single vehicle .lua file you´d like to change. location: 1C\Eagle Dynamics\Ka-50\Scripts\Database\vehicles 25 is the time in seconds the smokeplume will last until the explosion. -
Found something interesting about this incident. http://www.sci.fi/~fta/Day-29.htm Only FLIR, special forces on the ground and AWACS is mentioned. No APG-70 Radar. ;) just wanted to throw in that.
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No, because in a desert are only few streets (few cars), few trees, few buildings, and the terrain is pretty flat. So a single helicopter with running rotors is just on the display. And the point isnt proved for me! At least not in BS environment. :no: Aaaaaand out!!
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I didnt read any article about this incident, but if this really happened, i would guess it was only possible because of the flat desert terrain. Hardly to believe the APG-70 would perform the same way in european environments. :smartass:
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I´m not so sure about this. 1. Rotorblades are made of some kind of carbon stuff (low reflection) 2. One Blade runs forward, other backwards (only one blade at a time gives you a reflection, the other will be filtered out because of interferences) 3. What about cars and Trucks with spinning wheels? I still believe, only the relative movement over ground, together with the RCS can be detected by Pulse-Doppler-Radars. And that means, there must be a minimum speed over ground that must be higher than a moving car can run. Anyway, I have to ask a former comrade next weekend. :smartass:
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I guess so, just was not sure. on the right track I was on a shooting range (15 years ago :music_whistling: ), where some "marders" launched some MILAN -missiles. Did not see much of a Trail!!