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Ground Radar highlights the need for an additional features


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Thanks to the peeps of ED who managed to create a perfectly believable rendition of the ground radar. It's been one of the features I've been waiting for since Flanker 1.5. Even though that was fun to play with, the current iteration is stunning. A true simulation without the "smoke and mirrors" as far as I can tell. Obviously a lot of resources went into this and I applaud ED for having done so. I cannot stress enough how excited I am using this, long overdue, feature.

 

I've been having lots of fun figuring out the limits and how to best employ it. It's another tool in my toolbox. TPOD is obviously far superior targeting specific items but is not always available (it'd be great if user-created missions reflected that).

 

It highlights even more so the need for proper weather simulation. I know it's on the road-map and going by the time they've already spent on it, it's obviously not a trivial matter. Once we get proper low-viz (fog/haze) the ground-radar will come into it's own. The current "fog-" option is just not cutting it. Certain objects are visible through it and is just a mess in my humble opinion. I would even forego the clouds-update if we could just have proper fog.

 

And while we're at it... once ED implements the "dynamic campaign" make sure to allow for a limited supply of TPODs.

 

Let's make the ground radar feature something that is vital in playing this game.

"It's not the years, honey. It's the mileage..."

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