VAF [136] Striker Posted August 24, 2020 Posted August 24, 2020 This is another frustrating problem we've been dealing with on top of some of the other AI logic issues I've posted about before. I built a simple mission to demonstrate the problem. The trigger zone is used to set the state of the Patriot system. Outside of the zone the system AI should be off with no emissions and when the aircraft enters the zone the AI should turn on and change from weapon hold to weapon free. I'm also setting the Red/Green state of the system. To be clear this used to work perfectly fine earlier this year. I can't remember what patch really messed a lot of this up. But it should be obvious that you can't restrict the AI SAM's to only engage within a specific range now. I've tried reversing the red/green state just to see if that's the issue and it has no effect. We've been able to get it to work on the PG map but not on the Caucasus map recently.VAF Patrol Patriot Zone Test Caucasus.miz Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
Glow Posted August 30, 2020 Posted August 30, 2020 AI is depending from map? Interesting. I made some AI test on Caucasus, testing AAA. In short: 2x Su-25T Ace level skill can dodge 4 SA-2 and destroy all airport defenses (average level) when set to keep 2800ft and priorites: AAA, SAM, vehicels, all the rest. When I take off in TF-51 to interrupt Su-25T bombing for some reason they start to fight with me doing vertical maneuvers, dangerously close dives in to the AAA site and finally crashing to the ground (maybe 'cos heavy load). Defensing maneuvers are restricted to horizontal, and works with AAA or manpads. But once I get in to the middle in my Mustang, AI start ignoring priorities and attacking TF-51. So in the end I manage to kill two Su-25T Ace level in unarmed TF-51 :D
Grimes Posted August 31, 2020 Posted August 31, 2020 The problem is the trigger condition, its not immediately setting to true on mission start if the condition is met with the switched condition and all of coalition out of zone. I changed it to once, and it executed just fine. Not sure how that broke. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
VAF [136] Striker Posted September 2, 2020 Author Posted September 2, 2020 (edited) Thank you very much for that suggestion Grimes! I set a "once" trigger like you tried right at the beginning of the mission after about 30 seconds and it sets the Patriots to green state and everything off. Now the switched condition triggers work perfect. Edited September 2, 2020 by 75th-VFS-Striker Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
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