dorianR666 Posted August 25, 2020 Posted August 25, 2020 (edited) okay, this bug has been a problem for me for months and apparently nobody is noticing it. it arrived with the first 2.5.6 patch. it happens in both SP and MP. every single vehicle or aircraft is visible as bright white dot at night, at limitless distance. this is completely gamebreaking. i dont even have to carry targeting pod at night, i can just look outside and see where every vehicle is, even if its 100nm away. i can just see it. its like playing counterstrike with wallhack. Edited August 25, 2020 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
dorianR666 Posted August 25, 2020 Author Posted August 25, 2020 an example attached: up close, it emits no light. zoom 40+nm away and its perfectly visible. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
dorianR666 Posted August 25, 2020 Author Posted August 25, 2020 track several abramses arranged on the ground, with camera moving away.b10.trk CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
G.J.S Posted August 25, 2020 Posted August 25, 2020 Being that the moon is beyond, could it actually be ‘glint’? Reflected moonlight, although a little strong in the sims case, can be visible for quite a few miles. - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
dorianR666 Posted August 25, 2020 Author Posted August 25, 2020 (edited) i have done more tests. you are right, its connected to moon phases. but its badly broken: 1) the distance is limitless. you can see all vehicles and aicraft across the ENTIRE mission. in fact, the further you are, the more visible the thing is - because its always one pixel. zooming out (FOV change) also makes them more visible. if there is couple sam groups 50nm away from you, youll see a white bright spot of all the pixels together. 2) it still happens even with maximum thickness, maximum density overcast sky. 3) orientation of the object and moon doesnt matter. its always "glinting". i dont think you can see a shut down parked car from 50 miles at night. :-) attached case 2 for now, the solution is to set date to new moon. thanks for your sugestion. Edited August 25, 2020 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
dorianR666 Posted August 25, 2020 Author Posted August 25, 2020 here are two S-300 groups at 40nm distance CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
dorianR666 Posted August 25, 2020 Author Posted August 25, 2020 correction: white dots appearence is limited by maximum rendering distance. this depends on your graphical settings. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
G.J.S Posted August 25, 2020 Posted August 25, 2020 I quite agree that the implementation of light glint is very overpowered. Glint from a ground vehicle, can be visible (line of sight, light source strength, flat panel versus curved surface dependant) out to about 25 - 30 nm. That can diminish due to airborne dust refraction and general pollution. Things above (take satellites for example) can be visible over hundreds of miles, due to little to no impeding pollutants, and the raw light strength in orbit. But, the glint should last no more than a few seconds when the reflecting surface makes the bounce to the receiver (you). Staying visible should be a no-no. - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
Oesau Posted August 25, 2020 Posted August 25, 2020 Have experienced the same thing - though it was air targets on a night mission (Interception of B-52s). As noted it’s connected to the moon and rendering distance but regardless of that, it’s still highly unrealistic and should be tuned
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