Feuerfalke Posted April 1, 2008 Posted April 1, 2008 Great idea. You really are Dr. Frankenstein of joysticks. :joystick: "It's alive!" MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Triggerhappy69 Posted April 1, 2008 Author Posted April 1, 2008 Interresting link about Force Feedback Mechanics and electronics: http://www.simprojects.nl/adding_force_feedback.htm "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Duke49th Posted April 1, 2008 Posted April 1, 2008 but it looks like Frankenstein...:) Frankenstein's Monster:music_whistling: Anyway, looks interesting! [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
Force_Feedback Posted April 1, 2008 Posted April 1, 2008 i noticed that the graphics reflected on the HUD is not moving as smooth as what I saw on F18 and some other aircrafts. why? An old software version, they've rewritten that now (on the real thing, not talking about DCS) Creedence Clearwater Revival:worthy:
-sulan- Posted April 3, 2008 Posted April 3, 2008 Interresting link about Force Feedback Mechanics and electronics: http://www.simprojects.nl/adding_force_feedback.htm Very interesting site!! Some awesome stuff there :yes: Thx for the link!!
Captain R Posted April 7, 2008 Posted April 7, 2008 My Top Gun Afterburner II Force Feedback is perfect for this sim. It is great in Flaming Cliffs to use the three buttons on the throttle with my thumb to adjust trim up/neutral/down.
VMFA117_Poko Posted April 7, 2008 Posted April 7, 2008 ? Can You take a pic of it? I remember SEGA's Afterburner II arcade machine with FF stick. It was pretty good those days.
Triggerhappy69 Posted April 7, 2008 Author Posted April 7, 2008 Re-centering Mechanism Here's an idea that I am working on to make the center point for Cyclic and Yaw axis controllable both mechanicly and Autopilot centerpoint wise.. The green botomplate follows the pedals arround the centerpoint. And the brakepads are fixed with a spring in the front, and another in the rear. Brakepads pivot around the blue peg in the rear. The springs should keep the mechanism slop-free.. The red actuator rotates arround a 4mm hole in the bottom and another (not shown in drawing) in the top. It is activated when I hit the recenter button on the stick. This triggers two events. 1. It sends a signal to the sim by SIOC to recenter the atopilot zeropoint. 2. it also triggers a relay from IOCard that opens up a 12V current to three solenoids (the kind that you use for remotely opening your trunk.. The after-marked kits are dirt cheap, and the solenoids are quite strong and reliable). These are set on all three axis (pitch, roll and yaw) and allow the stick to settle in a new physical zero-point. And it shouldn't be to hard to build from matereal that I have in my garage..? 1 "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Triggerhappy69 Posted April 23, 2008 Author Posted April 23, 2008 Will this be available in DCS? Check out the link. And read the last part about force trim in FSX.. http://www.fs-force.com/help2/trim_system.htm "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Triggerhappy69 Posted May 13, 2008 Author Posted May 13, 2008 Force feedback stick for Heli Sims... Check out the link.. : http://www.simprojects.nl/flight_stick.htm "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
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