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Completed the campaign, so thought I should share some feedback.

 

Pros:

* Liked the ship base.

* Liked the weather choices mostly.

* Voice overs good to have.

* Appreciated some of the humor.

* Mostly good navigation aides (FM, ADF, flares, smoke).

* Glad less 'fly in formation' than UN campaign, formation is painful and not as easy to time accel, if penalized out of formation.

* Not too hard difficultly for me, casual player with limited experience and patience.

* Nice to have difficult/frustrating tasks first eg. sling load so any repeat gets the frustrating part over nearer the start.

* Nice to have sling loads destined for large area like FARP instead of tiny place on hill slope!

* Good to see Skip Mission and Last Order in menu. More details about last order eg. repeat full description would help. I only used a couple times though.

* Auto startup supported on most missions.

 

Cons:

* Broken night missions due to game engine changes. Better to switch those to NVG which is challenge enough.

* Long transit time / distance to mission goal and / or home. Better to move ship 5-10 miles closer to land, locate objectives closer. I need missions to max out around 30mins to fit into life.

* Locked out player options. Just let payers enable unlimited ammo / fuel, invincible etc. unless absolutely critical to mission. Just makes game more accessible to casual players.

* Missions often show limited scripting, either limited by design or game engine, I don't know, but if timing or triggers are off, the immersion disappears fast.

* Mixed difficultly. Overall not bad, but some missions very frustrating compared to others.

* Aircraft overloaded most missions. Not fun to fly an overloaded heli as it hampers maneuverability. Also not realistic. I sometimes reduced fuel or weapons just to improve flight handling.

* F10 radio help could be improved with better description of current objective, or extra radio option with specific directions like heading and distance if lost.

 

Something for all campaign and mission designers to consider:

"The average time a player spends in DCS in one session is 25 minutes" Simon, Global Business Development Director, Eagle Dynamics.

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