dr_hippo Posted October 1, 2020 Posted October 1, 2020 Hi All, I created a mission where multiple groups from different airplains ( F14s, B1s, F18s, tankers, ....ets ) are starting from the same airport. When playing this mission in multiplayers we have strange behavior. I am flying a F18 group of 4. My friend is flying another F18 group of four. When the mission starts we both are starting and my 3 wingmens are following immediately. My friend first wingmen start to role when all my wigmens are in the air. When his first wingmen is arriving at the runway. then his second start to roll, and that continues. When finally all his wingmens are in the air. then the other groups are start to roll. I have the feeling that it`s behaving different in single player. What I want is that they are all starting to roll and they all going in the que for the runway. Any help would be appriciated. Best regards
sirrah Posted October 1, 2020 Posted October 1, 2020 AI aircraft behaviour on airfields and on approach, is completely ridiculous at the moment. (pretty sure it worked better before) I also noticed in SP, that as soon as I start taxiing, all other AI aircraft freeze (except for the ones that taxi in front of me). They only start moving again after I took off. (This also counts for AI on final approach.. they just keep circling until I'm airborne...) I didn't bother to bug report, as AI / ATC needs a complete overhaul anyway System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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