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Posted

In the beginning, i.e. in the Lock-on time, there was GAI for AI flights. You placed a radar in one place, and the plane waited for an enemy to border the detection area of the radar, then lifted and checked who bordered the area. Why is this not an option for AI anymore?

Posted

Not exactly, but IIRC that behavior wasn't completely based on detection. Wanna say range was the deciding factor where it spawned the group once the enemy was within 50km of the airbase.

 

There is no trigger for that but there is a scripting engine function that does exist.

https://wiki.hoggitworld.com/view/DCS_func_getDetectedTargets

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