rhinofilms Posted October 10, 2020 Posted October 10, 2020 I've created a mission where Bf109s attack a moving convoy with bombs, but each bomb drop results in a direct hit and they never miss. Is there a way to decrease the accuracy? If I use carpet bombing they just drop on the exact point I select in the ME and the ships move away from that point as they proceed to their next waypoint. I was thinking maybe they could bomb a moving trigger zone or something?
StevanJ Posted October 10, 2020 Posted October 10, 2020 Ive had accuracy changes when you set a higher altitudes if you set the ai to 'attack map object'.. If you go considerably higher the accuracy changes dramatically.
rhinofilms Posted October 10, 2020 Author Posted October 10, 2020 problem is that the object is moving so the bombs will likely just drop in an empty area.
StevanJ Posted October 11, 2020 Posted October 11, 2020 Can you give me an example of what you'd like to achieve? Hit a couple of boats? Hit all of them? Hit near them?
rhinofilms Posted October 11, 2020 Author Posted October 11, 2020 Sure. I have a group of 109s vectoring to an allied convoy to attack it with bombs. I would like the dropped bombs to have a (random) chance of hitting the ships but not a 100% chance of hitting a ship every time. Currently each bomb drop results in a direct hit which makes the mission unrealistic and too predictable.
StevanJ Posted October 11, 2020 Posted October 11, 2020 Sure. I have a group of 109s vectoring to an allied convoy to attack it with bombs. I would like the dropped bombs to have a (random) chance of hitting the ships but not a 100% chance of hitting a ship every time. Currently each bomb drop results in a direct hit which makes the mission unrealistic and too predictable. I get you, i had the same issue with a B1 bombing unguided on a moving convoy. I had three options, one, set the convoy to hold at a waypoint until i flew into the trigger zone, activating them on a flag. This resulted in a bombing drop quantity of 'all'- killing most of them as they moved to there next waypoint at 2 knots. two, divided the convoy into three groups of two, the AI bombing the middle convoy on unguided resulted on the last two groups being destroyed as they moved to the next waypoint at 2 knots. three, set up the convoy to arrive at the waypoint 5 seconds after the b1 started its bombing run on a 'attack map' objects, command- resulting in random some might be destroyed or all might be destroyed conclusion. If i changed the plane to an F15E, i could change the accuracy again with altitude and making sure that they werent 'dive bombing.. If any of the aircraft are set to dive bomb, the accuracy is near 100%. I can increase probability of damage with larger iron bombs, and i can increase accuracy with altitude. If you pick 'ground attack', and select 'bomb map object' its more or less, going to give you a more random event.
Recommended Posts