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rhinofilms

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Everything posted by rhinofilms

  1. Same issue with ECW server. Did anyone determine that it is indeed a scripting issue? I see guys like Ryu1940 posting ECW replays so I don't get it.
  2. The effect is great but I wish it only happened when the the collective was raised and the rotor blades were actually providing lift and creating the downwash. As it is currently, even when you land and lower the collective the dust still occurs and gives away your position in MP.
  3. dcs.log.old "The input files are stored in Saved Games/DCS.../Config/Input. The sim is not supposed to alter these files except when you're editing your custom controls ingame. Maybe Windows has changed the GUID (technical name) of your devices. Please attach your dcs.log file (from Saved Games/DCS.../Logs) and a zip file containing your Saved Games/DCS.../Config/Input folder." I've been working through the rebinding already so I'm not sure if this is these file you're looking for or if I've already overwritten what you need. Also I'm unable to configure my rudder pedals. The white bar slider works properly in the control options screen, but there's no effect in game. This is for the Gazelle and I have virpil controls in case it helps. Update: It looks like only the Gazelle binding were lost thank goodness, and there are other weird things like the periscope can no longer be controlled with an axis, some of the binding names have changed, etc. I suspect the Gazelle update needs revision. Input.7z
  4. So frustrating and I didn't back up the input files. Anyone else?
  5. Did you ever solve this? DCS or TrackIR is thinking there's a camera sticking out of each ear so when you look up or down applies rotation instead of pitch which makes a kink in the horizon line. I hope there's a solution.
  6. Were you able to solve the kink in the horizon between monitors when looking up or down? It makes sense that it happens if the side screens are what a camera sticking straight out of each ear would see... If you look down the (left) side camera rotates clockwise and the horizon (and the rest of the image) appears to be sloped upward toward the center screen image. It seems like they could solve this by eliminating the rotation effect in the head tracked image for just the side monitors, but I see the problem in non-DCS games as well so I'm guessing Nvidia, game developers and TrackIR each think it's the other's problem to solve.
  7. Agree and looking forward to the improved animation.
  8. Thanks Max. It's the extend / retract landing light bindings.
  9. Did you every figure this out? I can't find how to move the landing light around either.
  10. Anyone else notice that the trees in Normandy because almost bear as they get close? Only happens in this map and only since 2.9.
  11. I can't get autohover to engage after the update. No problems before and I'm able to get it to hover within the required parameters. Is anyone else having that problem?
  12. Tried to use textlordbot in my F-86 and the comms menu didn't work. I do hear the overlord radio traffic so I'm tuned in to the right channel, but I'd prefer to use the text option if possible since it doesn't cost the server anything. Is there a trick to getting it working? Enigma, is there a non-membership donation option available? I'd like to support this with a one-time amount instead of a monthly. Thank you for putting so much thought into this -- it makes DCS so much more fun.
  13. I think the point is that widescreen monitors don't actually provide any additional horizontal FOV that isn't be achieved by reducing the FOV with the slider which of course introduces the fisheye. I was hoping a widescreen would be like removing the blinds from a horse, but instead of objects continuing to rotate to reflect where they are in relation to your 12 o'clock as you pass them, they're just stretched. Markturner: If you adjust the FOV such that there's no fisheye, do you lose the top and bottom as shown in the third screenshot from Belphe?
  14. I've been wondering how to solve the fisheye (zoom out) effect with ultrawides and based on this very valuable post it looks like the only way is to zoom in until you lose vertical FOV (compared to 16:9 aspect monitor) instead of gaining horizontal FOV. Does anyone know if DCS plans to address this?
  15. I would like to see reduced WWII AI bombing accuracy so they don't hit their targets 100% of the time, which trashes the realism.
  16. Some of the flak and vehicle firing sounds seem just like a popping balloon. I wish they were deeper.
  17. DCS is silky smooth at low terrain texture setting but some of the terrains are really blurry. Changing to high setting drops my FPS by 20% and introduces stuttering. I wish there was something in between.
  18. Thanks for the reply. I was able to fix it after doing everything you suggested AND changing the terrain detail from low to high. I if put it back to low the problem recurs. I didn't realize terrain texture affected buildings. Thanks again.
  19. Some of the hotel names are blurred out even though I have the terrain detail at max. It almost looks like the detail is correct at the bottom of the hotel but low at the top. Not all hotels are like this only some and I've tried updating my Nvidia drivers but no change. Anyone else seeing this?
  20. I just noticed this myself and have been looking for other posts with solutions. Were you able to fix it and does it happen on other maps? I also noticed that civilian traffic vehicles are very plain and blocky.
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