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Posted

Just a few questions.

 

1. When a target is distroyed will there be "Smoke" rising into the air for an extended period of time? EG. Tanks, ground targets burn with acric black smoke.

 

2. Will trees block SAMs, Radar, EOS, bullets, and will we be able to fly through them?

 

3. Weather patterns? Will there be weather patterns that can be implemented? EG. thunder storms, snow storms, hail, high winds, jet streams, microbursts, size and magnitude of weather related patterns.

 

:thumbup:

Posted

nabe, will still be a good game regardless.

HP TouchSmart IQ816 / 25.5" HD touch screen / 9600GS 512/ Core 2 Duo 2.16 / 4GB RAM / VISTA 64 / CH Fighterstick

Posted
Just a few questions.

 

1. When a target is distroyed will there be "Smoke" rising into the air for an extended period of time? EG. Tanks, ground targets burn with acric black smoke.

 

2. Will trees block SAMs, Radar, EOS, bullets, and will we be able to fly through them?

 

3. Weather patterns? Will there be weather patterns that can be implemented? EG. thunder storms, snow storms, hail, high winds, jet streams, microbursts, size and magnitude of weather related patterns.

 

:thumbup:

Your questions are largely answered in the FAQ:

http://www.digitalcombatsimulator.com/index.php?end_pos=718&scr=default&lang=en

 

The only thing I can add is that vehicles will in fact burn longer and this time will be adjustable for the various ground units in a dedicated .lua file.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted
Your questions are largely answered in the FAQ:

http://www.digitalcombatsimulator.com/index.php?end_pos=718&scr=default&lang=en

 

The only thing I can add is that vehicles will in fact burn longer and this time will be adjustable for the various ground units in a dedicated .lua file.

 

Well as we all know that fires burn, also secondary explotions/smoke/ect.

 

Right now as it is in LOMAC we cant see ground targets that are burning. For instance if there are ground targets at an attack waypoint where some are hit there should be smoke plumes to "Mark" where targets are at.

 

Just somthing that is very simple that can make or break a SEAD/CAP/ missions. Not to mention the fact that Interceptors can fly into trouble because they cant see targets that are suposto be 'Smoking" after they got hit.

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