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[REPORTED]AGM-65F still wanders on uncage after first MAV has been fired


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Posted (edited)

So this is my sequence (to replicate):

 

Find target with TGP, TDC depress to designate target.

Set MAV DDI as SOI, press uncage.

MAV seeker slews to target spot on and locks.

Fire

 

Turn away for another run,

Set TGP as SOI

 

Find new target with TGP, TDC depress to update target designation.

Set MAV DDI as SOI, press uncage.

MAV seeker wanders seemingly endlessly, nowhere near target.

 

To fix:

 

Press Cage/Uncage to cage MAV

Press Cage/Uncage to uncage MAV

MAV seeker slews to target spot on and locks.

 

This can't be intended behavior right? Should work second time just as first no?

mavf_test.trk

Edited by chrisofsweden
EDIT: Uploaded track

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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Posted

This sounds like it is related to another issue that I have reported.

 

you should include a track replay to be sure.

 

Please wait for the fix in a future patch, the issue is currently being reviewed internally.

 

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
This sounds like it is related to another issue that I have reported.

 

you should include a track replay to be sure.

 

Please wait for the fix in a future patch, the issue is currently being reviewed internally.

 

 

thanks

 

Track uploaded to first post.

Please also note that while you can see in the track how the second MAV wanders off target when uncaged the first time as descibed in my first post,

it also locks the wrong target after cage and ungage.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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