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Hunter/Killer, is possible to direct an AI gunship attack the targets you discover?


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Posted

Currently reading Low Level Hell from Hugh L. Mills Jr, and tough. Is there any way we can have a scout/gun team? being the gun an AI chopper? same or different flight. Or a way to fly a "scout" and somehow direct a gun helicopter to attack the targets you discover?

 

Any idea If is possible somehow to do that?

 

Thanks

 

 

I don't understand anything in russian except Davai Davai!

Posted

Your gonna need some imagination here :)

 

Your Scouts just discovered a column of tanks heading toward the airbase, use the comms menu (F10) to call for assistance.

 

Very simplistic mission created using the ME.

 

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Posted

Its possible via the scripting engine but each solution is effectively a workaround to the same core problem. The problem being there is no full proof way to know if you have detected a target, so you have to find a way to relay coordinates to assign an AI flight to do something.

 

1. Easiest method would be similar to what Jezzer suggested. Only difference being that you create a F10 menu for a specific group and then whenever that option is chosen it passes who called it to a function, which can then use the coordinates of that unit assign an AI task.

2. Same premise but with the mark panels and using event handlers to track where they are created and maybe search for a string value in it.

3. The most direct way would be to use an event handler to track weapons fired, if someone fires a smoke rocket then it tracks that rockets position and calculates its impact point to assign targets for the AI.

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Posted

I made some experiments with the Follow task, better than nothing.

 

It would be possible to call artillery strikes while flying a chopper using Combined Arms somehow?

I don't understand anything in russian except Davai Davai!

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