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Posted

I know there have been posts on other forums about this but they don't work. Please someone help.

 

When I create missions, the ATC/AWACS directs you to the closest airbase regardless of whether enemy ground forces or air forces are occupying the base.

 

Is there a way to prevent this, its very annoying not to mention most unrealistic.

 

I have tried the suggestion in the FC 1.1. manual of placing a ground unit in the airbase, and the combatace forum idea of placing a enemy aircraft in the base set to take off the next day, but none of these ideas seem to work.

Posted

It's up to you to set up a landing waypoint at the base you want to fly back to. If you simply radio inbound while flying US aircraft- your HSI will ALWAYS be updated to the nearest airfield. You need to learn to navigate properly back to your own base. The especially poor modeling of NAV systems in the US aircraft make this harder, but you can still wing it.

 

Bring up NAV mode. (1)

Press (1) again- ONCE

 

You are now in return mode. Follow the cues on your HSI home. The NAV system is not likely to set you up a proper approach pattern- it's mostly up to you to know the details of the airport and get yourself in position for an instrument landing. You can help things by giving yourself an extra waypoint in the approach area, and marking that one "land"

 

Again- don't radio inbound unless you want to change the airport to the nearest one. The russian planes share some of the same features & issues- but at least you automatically have a proper 14-15 km approach leg.

Posted

Thanks for the advice konkussion. I can and do navigate fine, the reason I was trying to make a work around was to prevent players in multiplayer co-op missions from landing and reloading weapons and enemy air bases.

 

At the moment I just place long, medium and short range air defenses to defend enemy bases (and friendly ones). But the other day a guy still managed to sneak through and land. Also sometimes I find AI planes running our of fuel land at the nearest enemy base rather than friendly ones.

 

Then I read all the threads about placing vehicles, aircraft at bases to "set" them as red or blue...

 

Oh well I guess there just isn't a work around.

Posted

i too would really like a definitive answer to the airbase ownership, red or blue, how to predefine it in a mission.

Posted

Yup they do... I don't mind that though because it doesn't really affect the players game... Also I think IRL a real pilot could land at any airbase, even an enemy one as long as nothing shot him down first so I guess it is up to the mission designer to have adequate frontline air defenses right?

Posted
Thanks for the advice konkussion. I can and do navigate fine, the reason I was trying to make a work around was to prevent players in multiplayer co-op missions from landing and reloading weapons and enemy air bases.

 

At the moment I just place long, medium and short range air defenses to defend enemy bases (and friendly ones). But the other day a guy still managed to sneak through and land.

 

A couple of well placed main battle tanks might break people of that habit. :smilewink:

Posted
I'm pretty sure that AI will land @ closest base when low on fuel regardless, but I could be wrong.

 

Definetely lands on closest airport, regardles on the presence of the enemy troops. I've noted that when working on some coop missions. Ai tried to land despite heavy AA fire.

 

As for the side of the airport, it is defined indirectly, using take-off and landing wpts from Mission Editor. I guess original ME was not designed with improvisation and necessities in mind.

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