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Hi guys,

 

I started building missions recently, and learned about triggers and adding F10 options for spawning units, etc. I want to build a dynamic mission, similar to that in the Hoggit server - but on a much smaller scale. Are there documentation anywhere, or videos I can watch to build something? Which order of operations should I go about learning?

 

 

I want to

 

1.) Have bases be capturable and change sides.

 

2.) Dynamic triggered units depends on some variables. Guessing this is accomplished by a bunch of 'if' and 'else' statements.

 

Long term - I would like to be able to adjust the enemy AI and ground units based on friendly units in the area, but would like to start with baby steps first :)

 

Thank you for the guidance.

 

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