d0ct0r0z Posted November 25, 2020 Posted November 25, 2020 Hi guys, I started building missions recently, and learned about triggers and adding F10 options for spawning units, etc. I want to build a dynamic mission, similar to that in the Hoggit server - but on a much smaller scale. Are there documentation anywhere, or videos I can watch to build something? Which order of operations should I go about learning? I want to 1.) Have bases be capturable and change sides. 2.) Dynamic triggered units depends on some variables. Guessing this is accomplished by a bunch of 'if' and 'else' statements. Long term - I would like to be able to adjust the enemy AI and ground units based on friendly units in the area, but would like to start with baby steps first :) Thank you for the guidance.
dorianR666 Posted November 26, 2020 Posted November 26, 2020 mission triggers and such are covered in the game manual pdf. but to achieve what you want, ordinary triggers and tasks wouldnt be enough and youd need to use some lua scripting: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
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