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d0ct0r0z

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Everything posted by d0ct0r0z

  1. Delete please.
  2. I just hit this bug on latest Open Beta. Looking down into the cockpit = could see the plane, slight movement ended up in blacking of the screen. When I ejecting, everything turned to normal. I am on TrackIR and no VR. I suspect it has something to do with video card memory overclock. Last I experienced something like this on another card, turning down/0'ing the memory clock fixed it. I am also on a very mild overclock if that makes sense + 400. No issues with other applications on +1000.
  3. Hoping this gets fixed. It is causing a lot of headache to us multi monitor folks.
  4. Do you guys know why when a unit is respawned, it no longer is recognized by the AI? Example: AI red aircraft is set via waypoint options to attack FUJARAH_BLUE_UNIT (group) They successfully attack, no issues. When a certain trigger is triggered and these units and respawned (FUJARAH_BLUE_UNIT) the AI red aircraft go in circles above the respawned units, like they don't exist.
  5. Dude! Thank you so much!!! It worked!!!! Do you know if I can also do "and" or "or" statements? Match either conditions, or match all conditions ,etc? Sorry - another follow up question. Can I tie the spawning of airplanes based on flags? For the airplanes that no longer spawn due to a switched condition: Base is now red: Flag 1 = 5 so LUA predicament tells my airplanes to not repeatedly spawn. How about when the base goes blue again, where I mark Flag 1 = 10. How do I respawn those airplanes? I tested switched conditions for this case and it doesn't work. DCS does not trigger the spawning of an airplane based on a flag for some reason. Y'all are probably laughing at me for something that seems elementary, but coding and scripting is not really my thing. I am learning as I go. Thank you again.
  6. Thanks dude. I am still trying to wrap my head around using flags and triggers, so scripting is probably way out of my league at this point. I just want to build a medium scale dynamic campaign similar to that of the Hoggit servers for my friends.
  7. Hi guys, I set up a dynamic mission where a strike aircraft attacks an airbase of opposition. When the aircraft destroys all ground targets, I have a ground unit triggered and capture the airbase. For this aircraft, I am using MOOSE Spawn command and having it spawn multiples at a certain waypoint. However, I would like to stop this respawning (continuous spawning) when the airbase is already captured. I am seeing a condition LUA predicament. I already am using flags to keep track of the airbase. If BLUE: Flag 1 = 10 If RED: Flag 1 = 5 Can I code this in the LUA predicament? If 5, I would like to add this on the LUA predicament box so it won't keep SPAWNING multiples of the same aircraft infinitely. Thank you in advance!
  8. Hi guys, I started building missions recently, and learned about triggers and adding F10 options for spawning units, etc. I want to build a dynamic mission, similar to that in the Hoggit server - but on a much smaller scale. Are there documentation anywhere, or videos I can watch to build something? Which order of operations should I go about learning? I want to 1.) Have bases be capturable and change sides. 2.) Dynamic triggered units depends on some variables. Guessing this is accomplished by a bunch of 'if' and 'else' statements. Long term - I would like to be able to adjust the enemy AI and ground units based on friendly units in the area, but would like to start with baby steps first :) Thank you for the guidance.
  9. Sorry, unrelated - but what group do you fly with? I am in Maryland myself and looking for F16 buddies. Could not PM you.
  10. Same issue here. Discovered it yesterday. Loaded HARM's and the TGP. Steerpoints get very wacky after I fire up the pod. Pointing in the wrong direction, and sometimes the distance to steerpoint goes haywire, constantly changing, etc.
  11. TGP + Syria bug? I am having some issues with the TGP in Syria. As soon as I fire up the TGP, my waypoints go haywire. Is this known?
  12. Mission 3: 1.) I asked Smoke to do the fly over and he successfully did. 2.) I dropped the laser guided bomb successfully over the truck. 3.) I missed the GPS bomb by a few yards missing the compound. 4.) I asked Smoke to drop the bomb on the compound but he just flew in circles @ Angels 12. I quit to desktop. I am really not looking forward to starting from the beginning again.
  13. Same issue. Velocity vector all over the place on IFA. If I do NAV, instead of IFA after the stored alignment, it works - however, I lose alignment after about 20 minutes in the air.
  14. Hey guys First and foremost, many thanks to the community and the folks who made this. I am having some problems though. 1.) Super Carrier does not work on the get go. I have it checked, but all I get is Stennis. I need to create 1 campaign and click on a new campaign 1 more time to have it work, after the initial session of the first one. Weird. 2.) The AI WP is not taking my Altitude changes. Is there a reason why? It always goes back to the old numbers.
  15. Any chance for another event that is similar :) I'd love to partake.
  16. I've got the same issue. Switching the MFD's to Night Mode gets super faded images in my second monitor where I export the MFD's to. Day mode works fine.
  17. Thanks. I found some articles from EA/Origin themselves about a clean install (the hard way in the registry). I will attempt that.
  18. I did, a while ago. But currently I do not have anything installed from Origin. I have the Origin folder deleted from Program Files as well. Another lead that I have is SRS. I believe when I exit out of SRS, the game does not crash (testing at the moment).
  19. Hi all, Sorry if this is not the right forum. Searched but could not find my answer. My game has been crashing (1-2 hours in to MP) for the last several days. Looking at dxdiag.txt, all I see are the following. I do not have Origin installed, and can't even find where this damn file is. I am leaning towards the SRS crashing my game. Did fly without it yesterday and it did not crash, so could that be the culprit? I am pulling my hair trying to figure out what is causing these crashes. Another issue that I had my motherboard's USB 3.0 header has a broken pin (I am guessing that could also short my front USB connectors, but did disconnect everything). Is there anything else I can share to pin point what it could be? I am attaching the bottom of my dxdiag.txt below. Thank you all. --------------- Diagnostics --------------- Windows Error Reporting: +++ WER0 +++: Fault bucket 2175510975662005976, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.5.6.47224 P3: 5e988cfa P4: d3d11.dll P5: 10.0.18362.387 P6: 7e72d1cb P7: c0000005 P8: 000000000011f4f0 P9: P10: +++ WER1 +++: Fault bucket 1927513956643620915, type 5 Event Name: BEX64 Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.5.6.47224 P3: 5e988cfa P4: StackHash_1d1d P5: 0.0.0.0 P6: 00000000 P7: PCH_AC_FROM_ntdll+0x000000000009CBC4 P8: c0000005 P9: 0000000000000008 P10: +++ WER2 +++: Fault bucket 1710297657803502277, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.5.6.47224 P3: 5e988cfa P4: edCore.dll P5: 2.5.6.47224 P6: 5e905ffc P7: c00000fd P8: 0000000000122258 P9: P10: +++ WER3 +++: Fault bucket 1207298249925322333, type 1 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: OriginWebHelperService.exe P2: 10.5.56.33908 P3: 5dd474e2 P4: OriginWebHelperService.exe P5: 10.5.56.33908 P6: 5dd474e2 P7: c0000005 P8: 00098210 P9: P10: +++ WER4 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: OriginWebHelperService.exe P2: 10.5.56.33908 P3: 5dd474e2 P4: OriginWebHelperService.exe P5: 10.5.56.33908 P6: 5dd474e2 P7: c0000005 P8: 00098210 P9: P10: +++ WER5 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: OriginWebHelperService.exe P2: 10.5.56.33908 P3: 5dd474e2 P4: OriginWebHelperService.exe P5: 10.5.56.33908 P6: 5dd474e2 P7: c0000005 P8: 00098210 P9: P10: +++ WER6 +++: Fault bucket 1349643949445819693, type 5 Event Name: AppHangB1 Response: Not available Cab Id: 0 Problem signature: P1: SR-ClientRadio.exe P2: 1.7.8.1 P3: 5e9428f8 P4: 8f32 P5: 134217729 P6: P7: P8: P9: P10: +++ WER7 +++: Fault bucket 1207298249925322333, type 1 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: OriginWebHelperService.exe P2: 10.5.56.33908 P3: 5dd474e2 P4: OriginWebHelperService.exe P5: 10.5.56.33908 P6: 5dd474e2 P7: c0000005 P8: 00098210 P9: P10: +++ WER8 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: OriginWebHelperService.exe P2: 10.5.56.33908 P3: 5dd474e2 P4: OriginWebHelperService.exe P5: 10.5.56.33908 P6: 5dd474e2 P7: c0000005 P8: 00098210 P9: P10: +++ WER9 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: OriginWebHelperService.exe P2: 10.5.56.33908 P3: 5dd474e2 P4: OriginWebHelperService.exe P5: 10.5.56.33908 P6: 5dd474e2 P7: c0000005 P8: 00098210 P9: P10:
  20. Has anyone noticed that the two tankers - 1 is flying at 211 KIAS and the other one is at 234. I find this painfully slow for refueling. In the mission editor, they are set to 350 I believe.
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