ruddy122 Posted December 16, 2020 Posted December 16, 2020 It would be cool if we had Anti Skid and Brake Energy like in NATOPS Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
Swift. Posted December 16, 2020 Posted December 16, 2020 The stopping performance in DCS matches the real world numbers to within 300ft. source: testing by me 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
ruddy122 Posted December 16, 2020 Author Posted December 16, 2020 CoolSo what I’ve imputed is per NATOPS or as close to itSent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
Swift. Posted December 16, 2020 Posted December 16, 2020 3 hours ago, ruddy122 said: Cool So what I’ve imputed is per NATOPS or as close to it Sent from my iPhone using Tapatalk Yeah close enough for effect. If you are running long remember to be within the landing weight (33,000lbs or 39,000lbs with a flared landing), and to brake effectively (speedbrake out, throttles to ground idle, full toe brake until ~40kts then start to relax the toe brake, full aft stick below 100kts). Also remember that some runways are just too short for a jet like that, so ensure you have ~6000ft (you wont need it all though) 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
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