Charlsey Posted December 17, 2020 Posted December 17, 2020 Hey guys. Dcs seems to run fine but get a lot of crashes, especially when flying around late afternoon/dusk. No idea how to decrypt the crash log so I was hoping one of you fine lads could help. Many thanks. dcs.20201217-194638.log
Flappie Posted December 17, 2020 Posted December 17, 2020 Hey Charlsey. This is commonly known as a "DXGI_ERROR_DEVICE_REMOVED" crash. Your PC awaits for GPU calculations to be done but they don't come in the expected timing. DirectX then rings the bell, basically saying "the GPU is nowhere to be found, and I can't do what I'm asked for without it". When DCS crashes this way, it often comes from an overclocked GPU. Is yours overclocked? 2020-12-17 19:27:46.503 WARNING FLIGHT: carrier technician [4: green_hbb] created, id 11 2020-12-17 19:27:46.503 WARNING FLIGHT: carrier technician [4: green_nw] created, id 41 2020-12-17 19:28:03.261 INFO Lua: Lua CPU usage: metric: average mission execution: 1.0356 % 2020-12-17 19:43:47.004 ERROR_ONCE DX11BACKEND: texture 'kabinaNight' not found. Asked from 'NGMODEL' 2020-12-17 19:46:05.646 ERROR SOUND: can't load wave: "speech\eng\common\atc_navy_marshal\digits\point-continue" 2020-12-17 19:46:34.511 ERROR DX11BACKEND: DX device removed. Reason: 0x887A0006 2020-12-17 19:46:37.314 WARNING LOG: 485 duplicate message(s) skipped. 2020-12-17 19:46:37.314 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2020-12-17 19:46:37.314 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-17 19:46:37.314 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2020-12-17 19:46:37.314 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-17 19:46:37.317 ERROR DX11BACKEND: DX device removed. Reason: 0x887A0006 2020-12-17 19:46:37.318 INFO EDCORE: try to write dump information 2020-12-17 19:46:37.327 INFO EDCORE: # -------------- 20201217-194638 -------------- 2020-12-17 19:46:37.335 INFO EDCORE: DCS/2.5.6.58125 (x86_64; Windows NT 10.0.19041) 2020-12-17 19:46:37.337 INFO EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll 2020-12-17 19:46:37.339 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 2BE698A0 00:00000000 2020-12-17 19:46:37.344 INFO EDCORE: SymInit: Symbol-SearchPath: '.;F:\Program Files\Eagle Dynamics\DCS World OpenBeta;F:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Michael Yelland' 2020-12-17 19:46:37.346 INFO EDCORE: OS-Version: 10.0.19041 () 0x300-0x1 2020-12-17 19:46:38.743 INFO EDCORE: 0x00000000001298A0 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10420 2020-12-17 19:46:38.743 INFO EDCORE: 0x0000000000030857 (dx11backend): createRenderer + 0x17907 2020-12-17 19:46:38.743 INFO EDCORE: 0x0000000000079393 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x68F63 2020-12-17 19:46:38.744 INFO EDCORE: 0x00000000000CD097 (edterrainGraphics41): createInstancerRenderable + 0x36E37 2020-12-17 19:46:38.744 INFO EDCORE: 0x00000000000DC9B8 (edCore): ed::this_thread::yield + 0x318 2020-12-17 19:46:38.744 INFO EDCORE: 0x00000000000D3F7A (edCore): ed::make_render_thread_tasks + 0x1A 2020-12-17 19:46:38.744 INFO EDCORE: 0x00000000007EF818 (DCS): CoreUtils::TempFilesManager::operator= + 0x3CB968 2020-12-17 19:46:38.745 INFO EDCORE: 0x00000000007C1644 (DCS): CoreUtils::TempFilesManager::operator= + 0x39D794 2020-12-17 19:46:38.745 INFO EDCORE: 0x00000000007C1A09 (DCS): CoreUtils::TempFilesManager::operator= + 0x39DB59 2020-12-17 19:46:38.745 INFO EDCORE: 0x00000000017B4353 (DCS): AmdPowerXpressRequestHighPerformance + 0xB0B34F 2020-12-17 19:46:38.745 INFO EDCORE: 0x00000000009AE5FE (DCS): CoreUtils::TempFilesManager::operator= + 0x58A74E 2020-12-17 19:46:38.745 INFO EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14 2020-12-17 19:46:38.746 INFO EDCORE: 0x000000000004D0D1 (ntdll): RtlUserThreadStart + 0x21 2020-12-17 19:46:39.081 INFO EDCORE: Minidump created. ---
Charlsey Posted December 17, 2020 Author Posted December 17, 2020 Hey Flappie. Yeah its is overclocked just through afterburner. Is it just a matter of backing it off a bit or is there a work around?
Flappie Posted December 17, 2020 Posted December 17, 2020 Here are some piece of advice from people who had the same issue. As you can see, there are a lot of different cases. On 12/7/2020 at 11:00 AM, thinkerdreamer said: @Flappie Just a quick update from me. Yesterday I played War Thunder for the first time and after a while it crashed too. I took out my graphics card, dusted it off and put it back in. It might not have been in perfectly before. I also moved the computer case farther from my UPS, which gets hot. I'll try DCS again sometime this week and let you know. I've only ever flown with the F-14, but I'll try the Su-25T too. On 12/8/2020 at 9:03 AM, mickthesaw said: Hi Flappie, I throttle my card to a maximum of 1820 frequency, ran DCS in VR for over an hour last night and not had one crash. These high clocks that are being used by stock, maybe causing a lot of others to see the DX back end error.? On 2/28/2020 at 11:09 AM, Tractorou24 said: I've solved the problem... I've just uninstall reshade (install the previous version). I've forgot to uninstall it with mods last time... Thanks for your time and your support ! For other people, Reshade 2.5.4 don't works with DCS in VR but works well with a screen... On 2/28/2020 at 11:09 AM, Tractorou24 said: I've solved the problem... I've just uninstall reshade (install the previous version). I've forgot to uninstall it with mods last time... Thanks for your time and your support ! For other people, Reshade 2.5.4 don't works with DCS in VR but works well with a screen... On 3/30/2020 at 1:34 PM, gizmo said: Hi BigNewy, I reverted back to default clock speed and looks like it worked. Thank you On 2/29/2020 at 6:29 PM, silentbob11 said: After further testing seems like the crashes are SSLR related...when it's ON the game crashes after few minutes of gameplay. When SSLR is OFF crashes seem to disappear. That's abit strange because my card is ray tracing compatible (RTX). SB11 and also this (faulty PSU): https://forums.eagle.ru/topic/229197-resolvedbranlis-crash-thread/?do=findComment&comment=4390134 Happy hunting! The GPU OC is the most probable cause. ---
Charlsey Posted December 17, 2020 Author Posted December 17, 2020 Cheers for your help mate. Will dial back the overclock and see how she goes. Have a good one
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