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Posted
I think the Havok engine sucks.

I have played most of the HL2-engine games like HL2/CSS/HL2EP, and some other games which uses Havok engine --- in fact, they sucks. Why? An example in CSS, you are a 50kg person, hit a 5kg box or bottle or something else, you will be rejected by that little thing! The same ****ing thing happens in FEAR. It sucks! I hate Havok!

That's not the fault of havok, CS:S was designed that way so that the gameplay would not change radically compared to CS.

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

Posted
That's not the fault of havok, CS:S was designed that way so that the gameplay would not change radically compared to CS.

 

No, you don't understand. That's just an example in CSS. In fact that physics happens in all HL2-engine games and FEAR and some other games --- an entity which has huge mass will be rejected by an entity which has tiny mass but their rejectile distances are the same! In CSS, sometimes I just hit a little wine bottle then I'm rejected back a long distance! That's not real. I has huge mass, that little bottle has tiny mass, we impacts, the bottle should gain more momentum than me because I have more mass! ft=mv or something else?

 

and sorry for my English in Physics

RTX 3070

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