cronustr75 Posted January 26, 2021 Posted January 26, 2021 A very capable fighter but I dont know it it's radar is as weak as this in real life...
Ironhand Posted January 26, 2021 Posted January 26, 2021 Radar range—real world vs sim 1 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
FoxAlfa Posted January 26, 2021 Posted January 26, 2021 There is a bug reducing it range around 30% in lookdown mode, that is why it feels weak. Also, lack of DL single target display since it is FC3 also is hurting it. And in the end other radars overperforming like in Viper by a margine of almost 100% leaves a bad taste in the mouth, but hopeful once and if we get Full Fidelity Fulcrum, all that will be resolved ------- All the people keep asking for capabilities to be modelled.... I want the limitations to be modelled.... limitations make for realistic simulation. Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it. Long time ago in galaxy far far away: https://www.deviantart.com/alfafox/gallery
shishkin Posted January 27, 2021 Posted January 27, 2021 13 hours ago, cronustr75 said: A very capable fighter but I dont know it it's radar is as weak as this in real life... In my opinion, If you left expected range at 10 km, you wouldn't get reasonable solution at reasonable range. Which should be close to 25km for Rmax at that alt 1
cronustr75 Posted January 27, 2021 Author Posted January 27, 2021 But I tried different expected ranges and it doesnt seem to make any difference.. 1
shishkin Posted January 27, 2021 Posted January 27, 2021 OK, just try one more again. HIPRF, TWS2, range more than given by GCI and also check relative altitude. You should get them both auto locked in 30 km range. 2
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