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Liberation Campaign - DEAD mission question


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Posted

Hi,

Another question about Liberation Campaign,

So yesterday I took off for a DEAD mission, willing to destroy a small Sa-6 site.

Well, I was disappointed to see that the station never turned on its system. No active radar, so no HARM possibilities. I flew around and above at different level many times, and nothing. I finally strafed the radar... Is that a known problem with SAMs?

Also, the stupid two F16 of my escort flight efficiently protected me at the beginning, but then flew away after more distant targets until they crashed for no reason. I guess because of fuel... How can the AI be stupid enough for not taking care of fuel/bingo?

Cheers,

F-16C, M2000C, Persian Gulf

Ryzen 5 3600, RX 5700 XT, 32GB ram, Odyssey HMD+, Home-made TrackHat, X56 Hotas.

Posted

I have the same issue when doing a mission over Syria and fighting insurgents. I was hoping it was because these fighters don’t know how to use Russian hardware..

i have not tried that with a different faction. 

  • 1 year later...
Posted
On 1/29/2021 at 7:25 AM, shomke said:

Hi,

Another question about Liberation Campaign,

So yesterday I took off for a DEAD mission, willing to destroy a small Sa-6 site.

Well, I was disappointed to see that the station never turned on its system. No active radar, so no HARM possibilities. I flew around and above at different level many times, and nothing. I finally strafed the radar... Is that a known problem with SAMs?

Also, the stupid two F16 of my escort flight efficiently protected me at the beginning, but then flew away after more distant targets until they crashed for no reason. I guess because of fuel... How can the AI be stupid enough for not taking care of fuel/bingo?

Cheers,

Did you ever find out why this happened ? I’m getting the same in the F-16 in Syria using Liberation 5.2. 

Posted

That is the wonderful DCS AI. Can be worked around with careful mission creation but that is very difficult to do within a system like Liberation or DCE. This is for ED to ‘fix’. It is how the AI is supposed to work at the moment so I say not a bug.

Hopefully their work on the dynamic campaign engine will resolve (some of )this.

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