GR00VYJERRY Posted January 31, 2021 Posted January 31, 2021 I know some people complain about it being slow or it can't climb but it does fight pretty good if you can learn how to fight to its strengths. It takes some practice but is a beast when you get the shots on target with those 4 cannons. I just put up a video of a 1v1 with veteran AI Mustang. I have been successful at downing all the allied planes with the Anton. Playing against human players varies since there are different skill levels amongst people but I learned that if you fly it right it does a pretty damn good job. 2
AzraelKurita Posted February 5, 2021 Posted February 5, 2021 Hey Jerry. Looks like you´re the right Person to answer a Question I have. First....I´m from Germany and my last English Lesson in School was 25 Years in the past. I hope you understand what I´m trying to ask you ^^ I just bought the Anton. I flew it first Time in a converted Operation Tsunami Campaign I downloaded here. I like the Anton a lot......but there is a Problem I have. When it comes to Dogfighting I got no Chance. I tried to get behind a P-51 for nearly ten Minutes..... I could swear I heard the NPC Pilot laughing. Is there a Trick or something or is the FW-190 A8 just lacking in maneuverability?
Blackbird12 Posted February 5, 2021 Posted February 5, 2021 (edited) I don't really know against the AI, but against human player, fly height, 4-5-6 km, never dogfight, exept if you have a good amount of initial enery, but once you see you will not stay behind , run, don't waste energy for nothing, once it's behind you, use your altitude to keep a good amount of energy (dive a little bit if necessary) and if it's faster than you, use the incredible roll of the 190, it's maybe not a good aircraft for the attack, but for the defensive it's incredible, you're in front of the guy, so you decide what he will do, and you have the better roll so it will overtake/misses his shoots, and then maybe you will have a chance to open fire, but don't hope too much. My first objective is to rtb, so once an aircraft is behind, I will try to shoot it down only if I have an opportunity, if not, I just keep running, and it will probably stop trying to catch you since it loosed is speed because of the overtake. Stay fast, with a good enerny potential (alt), don't turn, and use his roll It was on SoW, but sadly the dude disconnected after, never mind, is most important is the reverse. https://www.youtube.com/watch?v=QExqTSDDth8&feature=youtu.be Believe me or not but in four days I hit more aircrafts in this way than "normal" way without getting shoot down a single time Edited February 5, 2021 by Blackbird12 2
GR00VYJERRY Posted February 5, 2021 Author Posted February 5, 2021 5 hours ago, AzraelKurita said: Hey Jerry. Looks like you´re the right Person to answer a Question I have. First....I´m from Germany and my last English Lesson in School was 25 Years in the past. I hope you understand what I´m trying to ask you ^^ I just bought the Anton. I flew it first Time in a converted Operation Tsunami Campaign I downloaded here. I like the Anton a lot......but there is a Problem I have. When it comes to Dogfighting I got no Chance. I tried to get behind a P-51 for nearly ten Minutes..... I could swear I heard the NPC Pilot laughing. Is there a Trick or something or is the FW-190 A8 just lacking in maneuverability? Fighting AI and fight real people are two different things in this game, especially with the Anton. With the AI they will climb and dive at speeds and Gs you won’t be capable of. With the AI, if you try to climb with them you will always be out of speed first, which means you will be right in front of them when they come down (same applies for people too I guess). With the AI you can be at any altitude and use the roll rate of the Anton to reverse the turn to force your enemy out in front. It just takes practice learning when to reverse the turn. If the AI is right on your six your only hope is to have altitude to gain speed. What you need to make happen is make the enemy come in behind you from a dive or from an angle so that they have to turn into your 6 o’clock. As you see them turning in behind you turn the opposite way, not the same way they are turning on you. This will force them to roll to turn with you. As you see them make that move, roll and reverse again. Eventually you get the scissor more and more out of line for the enemy and you try to force the overshoot. The AI will give you some breaks even at veteran level. You can sometimes pull on hard on the stick to get the nose around on the AI. This will bleed speed but sometimes the enemy will still extend away after the merge allowing you to extend and gain speed again. Against a human you will be smoked if you bleed speed trying to get your nose around first. With humans you need altitude so if you make a mistake and get too slow you can get your speed back. Don’t get in a tight, sustained turn fight. Keep the speed up and when they eventually try to slot in behind you start using the roll rate and try to reverse the turn. Use the Antons armor to absorb some of glancing shots they may hit you with and force the scissors and get the snap shot on them when they cross the nose. situational awareness and always watching the enemy while they are behind you is the key. You have to see where they are so you can make a move to try to keep the fight in your favor. The Anton is a defensive fighter IMO. You may catch someone by surprise on occasions and be able to shoot them from behind but most of the kills you will get from antons are going to be snap shots as you force plans to cross the nose. The Anton is probably one of the hardest warbirds to fight with IMO. I still get killed plenty in it but it is challenging and fun for me. blackbirds video above shows a great example of using the roll rate and reversal to get the advantage. 2
AzraelKurita Posted February 5, 2021 Posted February 5, 2021 Thanks Guys. I guess it needs a lot of Practice but at least I got a Way to avoid gettin shot down every single time I stumble cross an Mustang or Spitfire. Like I said I just bought the Antons Module so I´m struggling with the Point for the Shot.....Google Translator called it Lead Shot..... But I guess again it need a bit of Practice. Thx again guys.... Got to get airborne now 1
Nealius Posted February 6, 2021 Posted February 6, 2021 Against a Spit you need to stay high, zoom and boom. You'll die in a turn fight. Against Mustangs, drag them low and slow. The Mustang handles like a pig under 300mph and will have accelerated stalls at the slightest amount of G.
GR00VYJERRY Posted February 6, 2021 Author Posted February 6, 2021 For a pilot who knows how to skid steer with a mustang even at slow speeds he can cause damage. It really comes to the reversal and being able to time it right.
Nealius Posted February 6, 2021 Posted February 6, 2021 3 hours ago, GR00VYJERRY said: For a pilot who knows how to skid steer with a mustang even at slow speeds he can cause damage. It really comes to the reversal and being able to time it right. What's this "skid steer?" I can't find anything about it. At low speeds I got used to 1-2 notches of flaps but it's useless under 250mph or so.
Blackbird12 Posted February 6, 2021 Posted February 6, 2021 I don't think to go on slow speed is good idea, I've never done that, I use my altitude to take a little speed after the scissor (for exemple), and I begin one more time, if the enemy is coming back after the overtake, I call that the "use of 3 dimensions", instead of "2" a low level. I think it's the reason why the 190 is hard to fly for a lot people, they fly at low level, and once they are at low speed, they have nothing left, only the bailout or being shot down. I remember the first fight I had at medium-high altitude, that was at about 5km and for me the space seems to be so much bigger, and you can do a lot of manoeuvre that you can't do at low level and you see your enemies from long distance, I'm a lot more confident at these atlitude now than at low level.
GR00VYJERRY Posted February 6, 2021 Author Posted February 6, 2021 4 hours ago, Blackbird12 said: I don't think to go on slow speed is good idea, I've never done that, I use my altitude to take a little speed after the scissor (for exemple), and I begin one more time, if the enemy is coming back after the overtake, I call that the "use of 3 dimensions", instead of "2" a low level. I think it's the reason why the 190 is hard to fly for a lot people, they fly at low level, and once they are at low speed, they have nothing left, only the bailout or being shot down. I remember the first fight I had at medium-high altitude, that was at about 5km and for me the space seems to be so much bigger, and you can do a lot of manoeuvre that you can't do at low level and you see your enemies from long distance, I'm a lot more confident at these atlitude now than at low level. I agree. You should always try to have altitude and speed. On the deck things become a millions times more difficult for the 190. However, if you get stuck on the deck you still have the roll rate to force scissor and try to get an overshoot, although it is much better to have altitude so you don’t make a mistake and fly into the ground. 5 hours ago, Nealius said: What's this "skid steer?" I can't find anything about it. At low speeds I got used to 1-2 notches of flaps but it's useless under 250mph or so. A good mustang pilot can use the rudder and aileron in opposite directions to cause the mustang to turn/skid at really low speed but still maintain lift.
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