98abaile Posted February 5, 2021 Posted February 5, 2021 I've noticed that the hands that appear in game seem to be originating from the rings of the controllers rather than accurately simulating where my hands actually are on the controller. Specifically, the lower part of the virtual cuff is where my thumbstick is in real life. Needless to say this feels like holding onto some sticks with plastic hands on the end and is quite cumbersome to use. This issue seems specific to DCS as the controllers in WMR and steam portals are in the correct locations and hands in other games e.g. The Room VR are in the correct position and feel very convincing.
markbam Posted September 30, 2021 Posted September 30, 2021 I also have noticed this issue with the Reverb G2 controllers as well as the Quest 2 controllers when running through the SteamVR API. 1
StevanJ Posted October 5, 2021 Posted October 5, 2021 This came in 2.7. We've asked for changes yet nothings happened yet. 1
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