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Posted

I noticed last night that if I smoothly move the stick along the roll axis from center to either left or right, the stick in the cockpit (and on the controls indicator) moves right along with it until it reaches about 70% of the full travel and then it slows down like it’s stuck in molasses. No matter how fast I move the stick, when the in-game stick gets to about 70%, it slows down to a constant slow speed until the end of its travel. In the pitch axis, however, I don’t have this problem. And I don’t recall seeing it on any other plane.

 

This is using the default axis tuning options: zero dead zone, X/Y saturation 100, zero curvature. In the controls options menu, the Roll Axis shows the expected 1:1 movement, and same for my joystick’s software (VKBconfig).

 

Has anybody else had this problem? Or have any ideas of how to fix it? Or is this maybe just a feature of the P-47, possibly to prevent overstressing the airframe in roll?

Posted

This is strength limit of the pilot being simulated, it's different in all three axes, and obviously varies with an airplane and its TAS as well. Looks like you hit the roll limit first before pitch at that particular speed during your observation.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Interesting, I’ll have to try that same test while sitting on the runway before taking off. I had only tried it in the air before.

Posted (edited)

Same with rudder and elevator, at high speed you wont be able to deflect those surfaces to max

At 400 IAS full elevator deflection would induce like 100G pull 🙂

 

Edited by grafspee

System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

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