Jump to content

If Not BS3, then At least this???


Tnt Snipes

Recommended Posts

Hi,

Not here to discuss BS3, other than the cosmetics updates will you be able to work on some non functional switches that can prove necessary and wont be controversial in any case IMO. For example the Colour Optic Filter Dial, this might make our Shkval see better in different weather conditions.

unknown.png

Secondly, if the wiper could really wipe off the rain droplets, cause when in rain, we really cant see through the windshield, even with the wipers ON.

 

Looking forward to hear from Ed black shark lovers/developers.

  • Like 5

[sIGPIC][/sIGPIC]



























Link to comment
Share on other sites

The dials for the Shkval are non-functional.  They won't do anything, because contrast lock on the shkval is not being simulated.  It's more like a gimmick, where you highlight the target (with the smallest gate size, because the gates aren't simulated either), and the program rolls the dice whether it will lock or not.

 

Hopefully, when ED gets the radar up and simulated, they will work on simulating real Electro-Optical.

  • Like 2
Link to comment
Share on other sites

Important part really is to get systems modeled properly, add the missing features as long they don't fall to classified section (and if so, use educated guesses to make them work as explained, like IFF system is possible that way to be done), but even if something doesn't have a meaning or functionality, animate it. Like example the Harrier cockpit lights are cool that you can turn them and lit up different sections of the cockpit with them. = Very useful and fun.

 

We can NEVER feel a heat or cold in cockpit, so turning air conditioning nozzles around will be just a visual effect but really should be there. But it is important that we get freezing, misting and condensation effects too and that system is part of it to fix it.

That is not ridiculous function. = Very useful and cool.

 

We don't have a mask systems modeled, yet we have hypoxia modeled. But we should get something else as well there for the G forces effects than just breathing via mask sound. So make the those useful (in fighters etc).

 

The DCS offers mirrors, they are commonly very benefitting and helpful, but we can't adjust them. Would be nice to be able do so in those cockpits where possible. In black shark those are outside vision blocks so nothing there, but many other module would benefit from it.

 

Circuit breakers are one thing that should be properly done. That they would pop-up as supposedly and effect systems. A training missions and logic should be made where those can happen often, that you can test yourself with them.

 

Many things are important, even when first time it feels gimmick. And this is why C-101 is so amazing module as it goes so much further in modeling of these things compared to others. 

 

Black shark is first DCS World module, and it did for a decade show how things are done properly from complex flight modeling to systems. But still so many things were not modeled because lack of resources and time. Now it is hopefully done so that those are implemented and added.

 

As more time is spent in cockpit and more challenging it is, then more impressive it is for each time. And in marketing point nothing is likely worse than "not implemented" message.

 

Black shark has many features missing, like the Shkval color filters that really should be in the future, and be useful... Utilizing the new display tech and lighting.

Challenge to see something is important. As seeing something so easily just becomes boring.

  • Like 8

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

WISE WORDS - YOU ARE ABSOLUTELY RIGHT, FRI13 !!! 

 

 

  • Like 1

System Components

Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming  <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160  (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD)

Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System

"...Runways are for beauty queens!"

Link to comment
Share on other sites

We also need fragmentation to be simulated.  It's obviously not right now.  I can set vhikers to air target, and hit a heli 3 times without downing it.  It hits way to the side or behind the heli, and explodes, but seems to do little to no damage to the heli.  It's a complete waste of vhikers, which can take out APCs with one hit.  We need iglas.

  • Like 1
Link to comment
Share on other sites

14 minutes ago, 3WA said:

We also need fragmentation to be simulated.  It's obviously not right now.  I can set vhikers to air target, and hit a heli 3 times without downing it.  It hits way to the side or behind the heli, and explodes, but seems to do little to no damage to the heli.  It's a complete waste of vhikers, which can take out APCs with one hit.  We need iglas.

 

As the fragmentation modeling is not in the game, it is compensated with a splash damage as area effect. Problem is that if the target is inside the splash radius, then it will receive more damage than it would with direct hit. This is example problem with the rockets where a HE rockets are more effective than a HEAT rockets with shape charges, where foremost requires just getting somewhere close to cause damage and last one requires direct hit - lucky to get even then damage. 

 

The Vikhr has a two-mode warhead that pilot needs to select before launch that which one is used. The primary is the Anti-Tank or bunker mode as a tandem shape charge (first to explode the possible reactive armor and second to go through, hence 1000+ mm armor penetration after reactive armor). The secondary is a fragmentation sleeve with a HE charge to be triggered with proximity fuze to be against air targets and infantry (in terrain cover positions etc to blow above them etc) or soft or lightly-armored targets (trucks, APC and such).

 

As we do not have the fragmentation modeled, we do not get the proper damage effect that single Vikhr would tear such targets to pieces. 

We do not either have the proximity fuze properly modeled where pilot can select the Head-On mode that is more sensitive and faster timing, while the normal launch mode is delayed with requirement for stronger return. Again pilot needs to select this before launch and can't be changed after launch. This so that fast mover can not fly past the exploding Vikhr when flying toward it, while target flying slow or sideways requires delayed trigger. 

 

None of that is modeled. That renders Vikhr almost useless as while the penetration value is in the Vikhr, it is directly toward Vikhr. A few centimeter high speed copper penetrator that goes through almost anything. So the Vikhr does huge damage on the armored target because all the spalling and of course penetration, but it has same problem as APFSDS penetrator (arrow) has against APC or trucks and such, no much use as at such high speed the arrow will go through the target and just making clean hole. Spalling is minimal if at all, and if you do not directly hit a critical component behind the impact point it is no use. And helicopters are mostly empty space, especially ones like Mi-8 or Mi-24 or even Mi-28. In a good modeling we should even see a Vikhr fly through a UH-1H cargo space if doors are open, and likely the doors wouldn't either make it blow up - hence proximity fuze is critical giving it a +/- 5-7 meter trigger range from the target (instead requiring direct hit). 

 

We do not need IGLA missiles, if we just would get a proper Shkval system and Vikhr missile. As properly done, we could get very easily the helicopter or aircraft locked when against a sky or having stronger contrast (like target is lit by sun and at background is hill that is in shadow) just by placing the Shkval on target with maximum target lock gate and it would shrink around the flying target and track perfectly. It would be easy to use HMS to lock on flying targets just by looking at them and then have a Vikhr flying toward them and use the Air-mode to blow them pieces. Vikhr is high speed missile capable to intercept air targets with 500 m/s speed (Mach 1.46) so basically anything that there is at closer ranges and even at the 8-10 km range Vikhr could intercept a non/low maneuvering target in few seconds. 

 

The IGLA would not be much better. Background IR radiation, flare vulnerability, limited 30 second launch time before launcher battery runs out.... And you would only have couple instead 12 Vikhr. 

 

In the scenarios where the target can ascend behind a concealment / cover like trees or building or hill, IGLA does no better than Vikhr. The difference is as well that Vikhr will continue flying here Shkval points at, with its memory mode you could have a target be flying straight and be covered for few seconds and Vikhr would continue flying, where IGLA would just trash itself. 

 

Where the IGLA would be really only benefitical is to perform a high nose-up launch profile by pulling up and launching it against target high above you. 

But that fighter can't engage you (if there would be proper G forces modeling and helicopters wouldn't be cloud generators when flying at low) as they are dead if they try that. 

A fighter that flies at 5000 ft (1500 meters) at 10 km distance toward you is only a 8.5 degree above the horizon. The Shkval offers targeting +15 / -80 degrees, the target can fly to 5600 meters (5.6 km) at 1500 meters altitude before it would reach Shkval vertical upward gimbal limit. After that you would need to start to pitch up slightly to keep it locked, for few seconds that Vikhr reaches it. And if target is flying toward a KA-50 at 1500 meters from 5.6 km range, the Vikhr is there in matter of couple seconds, there is not much what to do at all at that moment. 

 

If the target wants to use background cover to make it more difficult to Shkval lock on the target, they need to drop well below the possible background horizon at closer ranges (a distant mountain ridge is not such) and basically it means they need to be flying at below 100 meters, and on flatter area it means they can't engage helicopter.

 

It is like we are having right no KA-50 with 10-20% of its capabilities engage air targets right now because lack of the Vikhr and Shkval modeling.

If the KA-50 would receive the President-S suite, it would basically render it invulnerable against IR guided missiles. The radar guided missiles is not a threat as they can't find it at low levels and there is always the concealment capability. And even now we have flares to protect, but requires pilot to detect the IR missile launches, so pilot is shouldn't be surprised. What would not happen if we would have a proper radio communication with the AI units on the ground that gives the early warning and reports that where enemy fast movers are. 

We don't even have that.

 

 

  • Thanks 1

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

18 hours ago, snipes said:

For example the Colour Optic Filter Dial, this might make our Shkval see better in different weather conditions.

 

Would be nice to be required configure the Shkval for various scenarios like if the sun is coming to near Shkval field of view or there is othwise strong lighting that would trigger protection systems etc. Example in the AV-8B harrier the DMT has two lids to protect it from the sunlight, and (of course not modeled/simulated) if you fly toward a area where sun is setting or rising, the DMT shutters are closed and your DMT becomes blind. 

 

So you really need to be careful about your angle of attack and relationship with the sun and reflections. 

  • Like 1

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...