MirabelleBenou Posted March 27, 2021 Posted March 27, 2021 Hello ! Would it be possible to have axis commands for some rotaries ? Like lights or course / heading selection. Would be nice Thanks ! 2 06th Multirole Helicopter Regiment Bataillon d'hélicoptères de combat - Escadrille FENNEC
MirabelleBenou Posted April 1, 2021 Author Posted April 1, 2021 Ok, I found the button lines in Default.lua, but well, I didn't know how to use this info to add new axis command in the file : {pressed = device_commands.Button_130, cockpit_device_id = devices.LIGHTS, value_pressed = -1, name = _('Instrument lighting Decrease')..' '..rearCptSuffix, category = {_('Illumination'), _('Rear Cockpit')}}, {pressed = device_commands.Button_130, cockpit_device_id = devices.LIGHTS, value_pressed = 1, name = _('Instrument lighting Increase')..' '..rearCptSuffix, category = {_('Illumination'), _('Rear Cockpit')}}, {pressed = device_commands.Button_128, cockpit_device_id = devices.LIGHTS, value_pressed = -1, name = _('Console integral lighting Decrease')..' '..rearCptSuffix, category = {_('Illumination'), _('Rear Cockpit')}}, {pressed = device_commands.Button_128, cockpit_device_id = devices.LIGHTS, value_pressed = 1, name = _('Console integral lighting Increase')..' '..rearCptSuffix, category = {_('Illumination'), _('Rear Cockpit')}}, I tried to get some inspiration in similar topik for A-10C II or Mi-8, but well, not so much luck until now. If anyone, or a dev, can help, that would be greatly appreciated ^^ Thanks ! 1 06th Multirole Helicopter Regiment Bataillon d'hélicoptères de combat - Escadrille FENNEC
Vibora Posted April 2, 2021 Posted April 2, 2021 Hi. We'll look at it later on. There are other higher priority issues. 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
MirabelleBenou Posted April 2, 2021 Author Posted April 2, 2021 Hello ! Nice, thanks for your answer Really love this "small" plane ! 2 06th Multirole Helicopter Regiment Bataillon d'hélicoptères de combat - Escadrille FENNEC
Munkwolf Posted September 7, 2021 Posted September 7, 2021 Thanks @Desert Fox! I'll get these added to the project sometime this week. Currently finishing up a pass on the Huey binds. 3 1
Munkwolf Posted September 14, 2021 Posted September 14, 2021 Just added a bunch of axis binds to the keybinds project. I'll go through the button binds sometime in the next few weeks and see what I can add on that front (a few other modules I want to update first) + Many of the binds are for a range of 0 to 1 (vs a default axis operating from -1 to 1), so some axis tuning will be required. Volume and lights knobs, for examples. + Some of the binds (like Course and Heading) are relative.. and will need heavy axis tuning to be usable (like Y-Sat around 5, and deadzone of 10 or 20). + I removed the CC's gunsight filter from my code commit as I didn't notice it doing anything. Should I add it back in? Here's what I ended up with.. basically what Desert Fox had plus some that were in the clickable_common file shared between the CC and EB. CC: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/C-101/Input/C-101CC/joystick/default.lua EB: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/C-101/Input/C-101EB/joystick/default.lua (files formatted for use with Quaggles Mod) 2 1
Recommended Posts