PhoenixBvo Posted September 3, 2008 Posted September 3, 2008 Hey guys, I have a question/problem, about which I couldn't find an exiting discussion. (Sorry if there is...) When you fly a multiplayer mission alone, to practice for example, you'll only have the player aircraft, all client aircraft will not load. This may make it rather hard to carry out a mission. So, take for example the coop_joint_strike mission. I opened it up in the editor to convert all client aircraft to AI and leave the player as is. But the result is that when I start the mission, there is still only the AI from the original mp mission (2 migs) and one frogfoot, which is AI as well! No flyable aircraft anymore :(. What am I forgetting? (All original client aircraft start in the parking area of the same airfield.) As a variant, if you want to fly the mission with two players, how to convert the other clients to AI? Working the same as above, the AI don't load either. As a note: there seems to be a bug when you select runway start in multiplayer, the mission still starts in the parking area. Thanks for looking into this. [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
GTengineer Posted September 3, 2008 Posted September 3, 2008 I am not an expert at mission building but I think you just need to change the skill from client to something else (excellent, or whatever to make them AI). Change your own aircraft from "client" to "player". The problem is that I don't think you will have any wingmen as each client aircraft need to be on separate flights. So you may have to group them together into flights unless you want to fly alone and have all these aircraft doing their own thing. Q6600 @ 3.8GHz, 8GB DDR2-1000, 8800GT 512MB, Vista x64, TrackIR4
PhoenixBvo Posted September 3, 2008 Author Posted September 3, 2008 Thanks GTengineer, but I did just that. Sorry, I wasn't very specific. I changed all clients to skill level high and the player remaining player. They just don't appear in the mission. About grouping: maybe it works, but that would change the mission more than I'd like to. I'll give it try anyway. Maybe someone could try converting this mission to see whether the same thing happens? [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
Ironhand Posted September 4, 2008 Posted September 4, 2008 ... What am I forgetting? (All original client aircraft start in the parking area of the same airfield.)... IIRC, when you convert, the aircraft will appear in the order they were placed when the mission was first built. So you should select the first aircraft placed on the map as the "Player" aircraft. Otherwise, if there isn't enough room on the tarmac, you won't appear until enough AI aircraft have taken off for your slot to open up. Not sure if the same is true, if you leave one "Client" aircraft and, then, fly that one as mission host. That would be the 2nd approach to what you are trying to accomplish. As a note: there seems to be a bug when you select runway start in multiplayer, the mission still starts in the parking area. Also, IIRC, at some point the sim was changed so that you could only start on the ramp in MP missions. This was to avoid the situation where people were spawning on top of each other (such as can happen in carrier starts) at the end of the runway on busy servers. So, not a bug but, rather, an "enhancement". Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
PhoenixBvo Posted September 4, 2008 Author Posted September 4, 2008 Thanks for the explanation, that seems to be the way it works. :thumbup: Each aircraft only spawns after the last one took off, so why would a whole airfield have only one slot available for spawning aircraft? That seems a bit conservative...:huh: Maybe the fact that each flight consists of only one plane is the problem: The sim takes four slots per flight into account, regardless if there are less actual aircraft in that flight. Oh well, I suppose Black Shark will feature a more flexible mission editor. I just hope my computer will run it... [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
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