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Posted (edited)

I recently fought JF-17 in BVR and WVR A-A combat. Than I rememberd some if JF-17 real shooting video of IR guided missile and picture of PL-12(SD-10) fired. Clearly REAL smoke can hide everything behind it how thick it is. Dekas smoke seems to me like a BUG/intention to Buff its missiles (enemy pilots can now hardly see a missile SD-10 or PL-5E II launch - unaware of danger, likely to end up on shute).

I really hope, that we will see smoke tuned to be more realistic... to be more like its Russian predecessors.

TnYXM4u.png

 

K6IrFSc.png

 

Edited by uboats
  • Like 3
Posted (edited)

Changed my mind:          Admins, Please, move this toppic into Dekas BUG forum section.

Same problem found on PL-8A/B

   exhaust = { 1, 1, 1, 0.3 };

ALL four missiles Should be:

   exhaust = tail_solid,

Edited by GumidekCZ
  • GumidekCZ changed the title to [WIP] TRANSPARENT A-A rocket engine SMOKE
Posted

I would like to ask DEKA developers at the same time as ED developers if somewhere in future the smoke opacity will be affected by released height (bellow or above condestation layer).

  • uboats changed the title to [FIXED] TRANSPARENT A-A rocket engine SMOKE
  • 5 weeks later...
Posted

Hello uboats - THIS BUG IS NOT FIXED - only partialy - PL-5E II (exhaust = tail_solid1;) 👍

SD-10 NOT FIXED!!! 👎

boost = {

smoke_transparency = 0.05,

},

march = {

smoke_transparency = 0.05,

Values need to be changed to value at least 0.5 to have proper smoke effect.

Screen_210525_150714.png

smoke_transparency = 0.5,

Screen_210525_152920.png

Posted
On 5/25/2021 at 6:32 AM, GumidekCZ said:

Hello uboats - THIS BUG IS NOT FIXED - only partialy - PL-5E II (exhaust = tail_solid1;) 👍

SD-10 NOT FIXED!!! 👎

boost = {

smoke_transparency = 0.05,

},

march = {

smoke_transparency = 0.05,

Values need to be changed to value at least 0.5 to have proper smoke effect.

Screen_210525_150714.png

smoke_transparency = 0.5,

Screen_210525_152920.png

thanks, didn't know it's there as root cause

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  • 1 year later...
Posted
On 5/25/2021 at 2:32 PM, GumidekCZ said:

Hello uboats - THIS BUG IS NOT FIXED - only partialy - PL-5E II (exhaust = tail_solid1;) 👍

SD-10 NOT FIXED!!! 👎

boost = {

smoke_transparency = 0.05,

},

march = {

smoke_transparency = 0.05,

Values need to be changed to value at least 0.5 to have proper smoke effect.

Screen_210525_150714.png

smoke_transparency = 0.5,

Screen_210525_152920.png

Hi, I have the same problem as smoke is barely visible, where are those values edited, what files? Can someone walk me through doing it? Thanks.

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