GumidekCZ Posted April 20, 2021 Posted April 20, 2021 (edited) I recently fought JF-17 in BVR and WVR A-A combat. Than I rememberd some if JF-17 real shooting video of IR guided missile and picture of PL-12(SD-10) fired. Clearly REAL smoke can hide everything behind it how thick it is. Dekas smoke seems to me like a BUG/intention to Buff its missiles (enemy pilots can now hardly see a missile SD-10 or PL-5E II launch - unaware of danger, likely to end up on shute). I really hope, that we will see smoke tuned to be more realistic... to be more like its Russian predecessors. Edited April 25, 2021 by uboats 3
GumidekCZ Posted April 21, 2021 Author Posted April 21, 2021 (edited) Changed my mind: Admins, Please, move this toppic into Dekas BUG forum section. Same problem found on PL-8A/B exhaust = { 1, 1, 1, 0.3 }; ALL four missiles Should be: exhaust = tail_solid, Edited April 21, 2021 by GumidekCZ
GumidekCZ Posted April 22, 2021 Author Posted April 22, 2021 I would like to ask DEKA developers at the same time as ED developers if somewhere in future the smoke opacity will be affected by released height (bellow or above condestation layer).
GumidekCZ Posted May 25, 2021 Author Posted May 25, 2021 Hello uboats - THIS BUG IS NOT FIXED - only partialy - PL-5E II (exhaust = tail_solid1;) SD-10 NOT FIXED!!! boost = { smoke_transparency = 0.05, }, march = { smoke_transparency = 0.05, Values need to be changed to value at least 0.5 to have proper smoke effect. smoke_transparency = 0.5,
uboats Posted May 26, 2021 Posted May 26, 2021 On 5/25/2021 at 6:32 AM, GumidekCZ said: Hello uboats - THIS BUG IS NOT FIXED - only partialy - PL-5E II (exhaust = tail_solid1;) SD-10 NOT FIXED!!! boost = { smoke_transparency = 0.05, }, march = { smoke_transparency = 0.05, Values need to be changed to value at least 0.5 to have proper smoke effect. smoke_transparency = 0.5, thanks, didn't know it's there as root cause [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
smiley98 Posted July 28, 2022 Posted July 28, 2022 On 5/25/2021 at 2:32 PM, GumidekCZ said: Hello uboats - THIS BUG IS NOT FIXED - only partialy - PL-5E II (exhaust = tail_solid1;) SD-10 NOT FIXED!!! boost = { smoke_transparency = 0.05, }, march = { smoke_transparency = 0.05, Values need to be changed to value at least 0.5 to have proper smoke effect. smoke_transparency = 0.5, Hi, I have the same problem as smoke is barely visible, where are those values edited, what files? Can someone walk me through doing it? Thanks.
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