Worrazen Posted April 21, 2021 Posted April 21, 2021 I was pretty surprised about the decoupling of the tree distance and details factor, though the distance still does affect LOD in a lesser way and I think I understandy why because they don't want most users to end up creating weird looking forrests by not adjusting this properly or lowering it way too low that it looks too weird, which would get into videos and new people would think DCS looks like that, so I understand. Thing is, I had more to report about trees but didn't make it until hiatus for a years so I'll do it in the coming weeks. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
Pocket Kings Posted May 6, 2021 Posted May 6, 2021 Thank you very much for the effort of making / posting the video. Learning never ends. As for the trees: I think after years they need a brush up. Those forests in reality don't look as homogenous as in the game. I don't believe that a hundred new tree textures are needed in order to spice up the landscape. Maybe 10 new ones will do with the right mixtures of these. A good meal doesn't need 50 seasonings, a few correctly combinated spices will do. 1
Fakum Posted July 20, 2021 Posted July 20, 2021 Thank you for this! I just stumbled across it,,, many thanks! Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
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