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Posted

I was pretty surprised about the decoupling of the tree distance and details factor, though the distance still does affect LOD in a lesser way and I think I understandy why because they don't want most users to end up creating weird looking forrests by not adjusting this properly or lowering it way too low that it looks too weird, which would get into videos and new people would think DCS looks like that, so I understand.

 

Thing is, I had more to report about trees but didn't make it until hiatus for a years so I'll do it in the coming weeks.

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

  • 3 weeks later...
Posted

Thank you very much for the effort of making / posting the video. Learning never ends.

 

As for the trees: I think after years they need a brush up. Those forests in reality don't look as homogenous as in the game. I don't believe that a hundred new tree textures are needed in order to spice up the landscape. Maybe 10 new ones will do with the right mixtures of these. A good meal doesn't need 50 seasonings, a few correctly combinated spices will do.

  • Like 1
  • 2 months later...
Posted

Thank you for this! I just stumbled across it,,, many thanks!

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