... Posted April 24, 2021 Posted April 24, 2021 (edited) Maintaining volumetric clouds with a minimum ceiling of 800 feet is missing the opportunity to create a realistic volumetric fog scenario, as the fog is actually a low cloud. If you notice it, the combination of clouds and fog in DCS creates a graphical conflict. Just a suggestion, let the clouds drop to sea level, even if it's for proof. Edited April 24, 2021 by La Unión Atazar https://launionescuadron.webnode.es/
twistking Posted April 24, 2021 Posted April 24, 2021 it's known issue. a new fog effect is already in development according to ED. it will surely play nicely with the clouds... My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Raven (Elysian Angel) Posted April 25, 2021 Posted April 25, 2021 Indeed, it was mentioned in the patch notes as a known issue. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
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