maxTRX Posted May 11, 2021 Posted May 11, 2021 (edited) I'm getting a little nitpicky here. In case I recoveries, everything is visual and visible from every angle around the boat so... it has to look good . 2-ship, looks OK for the most part, except when turning, the jet to the outside of the turn climbs to keep the wingtips of both jets aligned. Lead's nose should be on the horizon, not below. Actually, all formations (3ship, 4ship) follow this behavior. 3-ship and 4-ship get out of whack a little. It can be seen in the second part of the vid below. The first part of the vid shows how crazy AI can get between the carrier landing waypoint and the previous one. The AI was set to enter carrier's 10nm radius at 2k feet and it did but then immediately climbed to 4k feet and stayed there till 3 or 4nm. Some 'aerobatics' followed, dives and climbs then AB kicked in for few secs., then a quick descending 360 turn to line up with BRC. From initial to trap it didn't look too bad. I joined up on him to get some practice as a wingman in the pattern but it really looked like AI was trying to get rid of me, lol. So... my wish is to have AI fly stable and correct formations around the carrier, all the way from the last assigned waypoint (which should be at their marshal altitude) before 10nm radius and follow the airspeeds and spacing (between flights sharing same altitudes in the stack) Edited May 11, 2021 by Gripes323 5
Nealius Posted May 12, 2021 Posted May 12, 2021 (edited) +1. This drives me nuts as well. Contributing my own data too. One of the big things that irritates me is how the AI slew in space instead of actually turning. In my video you can see the AI sliding away, wings level, while I'm at significant bank angle trying to keep up. Also way too fast in the Marshal stack at 310kts. I have another one with a three-ship of T-45Cs, but that will get tossed out as evidence because it's a mod despite using the same core DCS AI logic/physics. Edited May 12, 2021 by Nealius 2
maxTRX Posted May 12, 2021 Author Posted May 12, 2021 AI airmanship behavior didn't really change that much in years. Do you think there is hope for a change? I haven't seen anything in a roadmap related to this. 1
Nealius Posted May 12, 2021 Posted May 12, 2021 WW2 AI airmanship has improved a bit, but there are still some issues with basic physics. 1
G.J.S Posted June 11, 2021 Posted June 11, 2021 (edited) Look at the control surfaces in second vid . . . Edited June 11, 2021 by G.J.S - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
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