Thadeyus Posted June 8, 2021 Share Posted June 8, 2021 It would be grate to disable the Country dependency for Units in the ME. I know you could always use some generic factions but if i like to switch the alliance of countrys in Mission building quite a lot. For example Syria recived some SA-10 from Russia but its not posible to place them as Syrian SA-10 in the ME. There are also a lot of utillity vehicles missing in some countrys. It would be a lot easyer to disable the dependency than to manualy edit them, if this is even Possible. 2 Link to comment Share on other sites More sharing options...
sirrah Posted June 8, 2021 Share Posted June 8, 2021 19 minutes ago, Thadeyus said: It would be grate to disable the Country dependency for Units in the ME. I know you could always use some generic factions but if i like to switch the alliance of countrys in Mission building quite a lot. For example Syria recived some SA-10 from Russia but its not posible to place them as Syrian SA-10 in the ME. There are also a lot of utillity vehicles missing in some countrys. It would be a lot easyer to disable the dependency than to manualy edit them, if this is even Possible. I agree that currently we are unnecessarily limited in unit placement due to strict country settings, preventing creativity from the mission designer. In addition, each country should also have a second "civilian" faction. E.g. Syria = Red Force Syria-civilian = Neutral This way you could for instance place some Syrian-civilian cars around your target and penalty the player when they are accidentally destroyed. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Docsnuggles Posted August 20, 2021 Share Posted August 20, 2021 On 6/8/2021 at 8:04 AM, Thadeyus said: It would be grate to disable the Country dependency for Units in the ME. I know you could always use some generic factions but if i like to switch the alliance of countrys in Mission building quite a lot. For example Syria recived some SA-10 from Russia but its not posible to place them as Syrian SA-10 in the ME. There are also a lot of utillity vehicles missing in some countrys. It would be a lot easyer to disable the dependency than to manualy edit them, if this is even Possible. yeah, try to place infantry... its all units. on custom missions it should be free to choose imo. its a game in the end. Link to comment Share on other sites More sharing options...
Docsnuggles Posted August 23, 2021 Share Posted August 23, 2021 On 8/20/2021 at 9:10 PM, gortex said: Just assign the units to the generic red or blue coalitions. I know this way, but it would be nice to build separate missions with countries you could fill. Is there a way you can do that with lua programming? Link to comment Share on other sites More sharing options...
cfrag Posted August 25, 2021 Share Posted August 25, 2021 (edited) It's easy with Lua, as you can spawn any unit as belonging to any country; if you mean 'can you give ME-users access to this ability by using a Lua hack': probably, but I've never tried it. You'll have to find the ME-bound Lua script that assigns the countries to units, and then alter that. Edited August 25, 2021 by cfrag Link to comment Share on other sites More sharing options...
Docsnuggles Posted September 1, 2021 Share Posted September 1, 2021 On 8/25/2021 at 12:57 PM, cfrag said: It's easy with Lua, as you can spawn any unit as belonging to any country; if you mean 'can you give ME-users access to this ability by using a Lua hack': probably, but I've never tried it. You'll have to find the ME-bound Lua script that assigns the countries to units, and then alter that. I have not seen any solution documentated, perhaps you have something as you seem to know how it's possible? Link to comment Share on other sites More sharing options...
cfrag Posted September 2, 2021 Share Posted September 2, 2021 Oh, it's documented: coalition.addGroup() can spawn any group (consisting of any units) for any country. As I said, you need Lua for that (in a mission's DoScrip Action, will not help with ME). Editing DCS Lua sources to alter a unit's country dependency in ME I haven't done, and also have never tried to do. Link to comment Share on other sites More sharing options...
Docsnuggles Posted September 10, 2021 Share Posted September 10, 2021 On 9/2/2021 at 1:05 PM, cfrag said: Oh, it's documented: coalition.addGroup() can spawn any group (consisting of any units) for any country. As I said, you need Lua for that (in a mission's DoScrip Action, will not help with ME). Editing DCS Lua sources to alter a unit's country dependency in ME I haven't done, and also have never tried to do. That's not what I want, I want to set the units in the ME not switch factions afterwards. I think you don't understand that, I want to place for example a GERMAN Su-25T in the ME - not a GEORGIAN/RUSSIAN ... that switches sides after start.... understood? I pointed out a thing that is not implemented, and could imo be only done by lua editing (if one knows which lua). If you don't have a solution, ok - thanks for your try Link to comment Share on other sites More sharing options...
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