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Mission length tolerance/preference. I need your feedback.


Campaign Mission Length Preference  

38 members have voted

  1. 1. If I know that I'm purchasing a campaign featuring 'realistic' operations, I still don't want missions to be longer than...

    • 60 minutes in length
      12
    • 90 minutes in length
      6
    • 120 minutes in length
      5
    • I don't have a preference so long as the missions are well built and engaging.
      15


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Posted

With a few campaigns in early development on the Syria map, I need some community feedback.

Give me your "I don't want the mission to be any longer than XX" preference.

 

Keeping in mind that these piece works will be skewed toward more realistic operations,/sorties, and not catering to the 'quick mission only' types.

So if that's you, please don't comment. 

 

 

Posted
With a few campaigns in early development on the Syria map, I need some community feedback.
Give me your "I don't want the mission to be any longer than XX" preference.
 
Keeping in mind that these piece works will be skewed toward more realistic operations,/sorties, and not catering to the 'quick mission only' types.
So if that's you, please don't comment. 
 
 

Well if you’re going for realistic then the mission is as long as it needs to be.

As a normal course of events though I don’t think many people have more than an hour or two at a time on any given day. Unless you’re single or something. For me that would also have to include planning and briefing.


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Posted
1 minute ago, ricktoberfest said:


Well if you’re going for realistic then the mission is as long as it needs to be.

As a normal course of events though I don’t think many people have more than an hour or two at a time on any given day. Unless you’re single or something. For me that would also have to include planning and briefing.


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That's exactly it.

There's reality, and there's how long we have to actually fly. So I try to strike a balance, skewed toward the "it takes as long as it takes" side.

The group I'm used to has a fairly short tolerance for ingress/egress times, however here, and especially on the Syria map etc, things are going to take a bit longer.

DCS also allows me a lot of flexibility to script events that might add time. In the end it comes down to design/artistic decisions on my part as ever, but I'd like to get a general

feel nonetheless as I haven't been hanging out here before now.

 

 

Posted (edited)

There are some excellent campaigns out there with a huge focus on realism, however if missions in these are longer than 2 hours I will not buy. Only reason is that I will most likely never finish the campaign due to lack of time. I fly every single day unless I am away from home, but on those days, usually have 3 hours for DCS, including Mission Editor, briefings, learning...

Edited by Gierasimov

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  • 2 weeks later...
Posted

I would like the missions not to be very long (no more than 1 hour) because my time is limited. I would also like them to be realistic in terms of the number of enemy units, it is not logical that you attack an entire army with a plane as happens in many missions. And that the slightest failure after 1 hour of flight does not cause "mission failed".

Posted

Although I cannot find the time for very long missions sometimes, I still appreciate a mission that's realistically long. So, 2+ hours is OK with me, personally.

But it should be designed in a way that the time taken makes sense. Like, flying ingress and egress routes, tanking, staying on station for some time and actually using your sensors, such as IDing aircraft or ships visually or with the FLIR, guiding a couple of SLAM-ERs, escorting aircraft out of a zone, intercepting, working with the JTAC etc. It's OK to have long ingress and egress, as long as you also have a good amount of things to do besides that.

Making a mission without that consists of a 2 hour CAP, where absolutely nothing happens, although realistic, would not be fun for me.

I think the user made campaign Operation Exigent Riviera found a good balance and of course, Raven One is a great example.

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Posted

My preference would be max 2.5 hours with a good pre- and debriefing.  That's a good compromise between quick-dirty and real-life, given you have a tight-knit gaggle flying.

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