GR Ripcord Posted June 24, 2021 Posted June 24, 2021 https://www.youtube.com/playlist?list=PL3kOAM2N1YJcwr85JagvuBn0FoPKSZ0vP 2
D4n Posted June 26, 2021 Posted June 26, 2021 It seems Mi-24 is never landed from a full hover, I couldn't find a single video on YouTube of real Mi-24 landing without any bit of forward motion, interesting. (ED didn't mention this in their Mi-24 quickstart .pdf yet.) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Fri13 Posted June 26, 2021 Posted June 26, 2021 3 minutes ago, D4n said: It seems Mi-24 is never landed from a full hover, I couldn't find a single video on YouTube of real Mi-24 landing without any bit of forward motion, interesting. (ED didn't mention this in their Mi-24 quickstart .pdf yet.) I think they utilize very small forward slip for couple reasons: 1) You can have better visual that where you are landing as you have meter or two forward to roll. 2) Main thing that you avoid possible CoG problems when you utilize your wheels to roll forward so you don't accidentally cause hazardous situation where you would have front wheel sideways or rear wheel touching first and it becomes pivot point to whole helicopter. In the first one you can see that pilot could very well just land after short perfect stop on landing, but decides to perform slight dip forward to make touchdown with that small forward motion. I have been doing that same thing since KA-50 as it just makes everything so much easier when you have it, as you have for some reason a more comfortable control to whole situation. When going for a perfect hover and then come down, there is major possibility that slight error happens. 1 1 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
D4n Posted June 26, 2021 Posted June 26, 2021 10 minutes ago, Fri13 said: In the first one you can see that pilot could very well just land after short perfect stop on landing, but decides to perform slight dip forward to make touchdown with that small forward motion. ah yes, thanks DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted June 26, 2021 Posted June 26, 2021 (edited) Ah, here a VERY useful and interesting excerpt from Wags' landing notes (based on the actual flight model according to him )!!! "Vertical Descent Use when the landing area is limited or obstacles around it. At an altitude between 200 down to 20 meters, do not exceed a VVI of more than 3 meters per second. At 50 meters, lower the landing gear. [...] Below 10 meters, slow to 2 meters per second and at touch down, .2 meters per second." https://forums.eagle.ru/topic/274493-mi-24p-landing-notes Edited June 26, 2021 by D4n DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
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