Zeros Posted July 1, 2021 Posted July 1, 2021 (edited) As the headline says i stumbled on a bug while setting a single mission. I have 2 AI squadron on the SC to spawn when ever i please to via F10 menu trigger. On my first test run i spawned the f-18's first and after 10 sec spawned the F-14's (both of them cold start.) While the f-18's took off normal the first in line from the F-14 got stack right before catapelt one. I thought that spawning 2 squadrons with very litle time spacing might be the reason for the F-14 to stack i reload the mission and spawned just the F-14 no F-18's...and still the Tomcat got stack again. Is there a way to fix this? [img]https://i.imgur.com/JR5u1Q6.jpg[/img] Edited July 2, 2021 by Zeros ASUS ROG STRIX B360 - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz - HyperX Fury DDR4-2666MHz 32GB - Gigabyte NVIDIA GeForce RTX 2080 Windforce 8 GB - SSD 1 TB HOTAS - Thrustmaster Hotas Warthog Modules FC3 - AJS37 Grippen - AV-8B Harrier - C-101 Aviojet - FA-18C Hornet - F-14B Tomcat - F-16A Viper - M-2000C Mirage - Supercarrier
Andurula Posted July 3, 2021 Posted July 3, 2021 My client F14's are now spawing over the #1 blast shield where you have an AI parked. The first spawn point seems to have moved from their old spawn location over the elevators. Cat #1 and #2 are blocked to AI traffic as long as soon as the first client spawns in.
Buzzer1977 Posted July 21, 2021 Posted July 21, 2021 Sounds a lot like this bug here ... https://forums.eagle.ru/topic/251964-reportedparked-ai-aircraft-on-carrier-wont-start-under-some-conditions/?tab=comments#comment-4470857 AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3
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