darkman222 Posted July 4, 2021 Posted July 4, 2021 (edited) At the moment there is just a combined axis for accelerating and breaking. So if you bind that axis to your joystick middle position will be no gas no break ( 0.5 value). But I need the joystick to control the turret. So if I want to assign the axis to my rudder pedals toe breaks I can just assign it to either the left or the right toe break. And the middle position of the toe break is the "no input" neutral position. If I let go the toe break it is being set to 0 value and will command a full break. And I have no clue where exactly the middle position is which will keep my vehicle rolling. Any chance we can get 2 separate axis like in a real vehicle? Edited July 4, 2021 by darkman222 1
jonsky7 Posted November 7, 2021 Posted November 7, 2021 On 7/4/2021 at 1:26 PM, darkman222 said: At the moment there is just a combined axis for accelerating and breaking. So if you bind that axis to your joystick middle position will be no gas no break ( 0.5 value). But I need the joystick to control the turret. So if I want to assign the axis to my rudder pedals toe breaks I can just assign it to either the left or the right toe break. And the middle position of the toe break is the "no input" neutral position. If I let go the toe break it is being set to 0 value and will command a full break. And I have no clue where exactly the middle position is which will keep my vehicle rolling. Any chance we can get 2 separate axis like in a real vehicle? I think the only way to do that right now is a tool like joystick gremlin to combine 2 axis from your physical "joysticks", then output them as a single axis in a "virtual" joystick. When you use joystick gremlin together with vJoy, which you must, you get an additional controller in DCS called vJoy. So you can still set your rudder pedals up as normal for aircraft using the rudder pedal column, and then set the accelerate pedal axis in the vJoy column. 1
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