peirof Posted July 11, 2021 Posted July 11, 2021 Hi, I'm adjusting the Track Ir, the rotations, the 3 axes I have configured.... But the pan movement... the displacements in parallel to the axes, I do not get what I want ... And... What do I want? Well, for example, when I move my head to the right, in the real world 5 cms, for example, in the virtual world, I move 15 cms, that the movement is multiplied... In the graph of the track ir, it seems that what can be modified is the speed not the distance, as well as in rotations, you can "multiply"... If you turn the real head 15 degrees, the virtual head rotates 60 degrees... In displacements I do not have how to achieve this effect of multiplying Can do this? And how? Thanks
Svsmokey Posted July 11, 2021 Posted July 11, 2021 Been a while since i used TrackIr , but i recall no such setting , nor would i expect one . The primary purpose of rotational acceleration is to allow you to view the screen while looking over your shoulder , so to speak . This would not apply to linear movements , wherein the screen remains in view . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
Fri13 Posted July 11, 2021 Posted July 11, 2021 2 hours ago, peirof said: In the graph of the track ir, it seems that what can be modified is the speed not the distance, as well as in rotations, you can "multiply"... If you turn the real head 15 degrees, the virtual head rotates 60 degrees... In displacements I do not have how to achieve this effect of multiplying The TrackIR software doesn't care about speed, it cares only the axis of the input (your TrackIR clip or Pro clip etc) and then what it is translated to present as virtual head. You do all with the curves. Like on the bottom you can have a each of axis that you can see balls moving around when you move your head, and you adjust the orange lines with gray dots for wanted ratio value from physical to virtual. Example the bottom left corner is the X and Y axis that is your head moving left and right, as well up and down. The center line presents where you recenter the TrackIR each time, and then how much further from that position you move head. The center line has vertical numbers as degrees or distance and that is the true movement. You need to make the yellow line further from it to change the ratio of the movement. So example you can make that 1 cm of movement to left/right is 4 cm in virtual. The curves help you to example make in a center (you can see those "dips" in all three yellow lines) that means your virtual head doesn't move much when your real head moves around the center. And further your real head moves from the center then further the virtual head starts to move. A straight line means the specific ratio is used, while curve means ratio is increased or decreased further you move or more you rotate the read head. 1 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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