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Smoke pod stopped on the ground, last smoke trails remain infinitely and grow (SP/MP)


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Posted

 

Overview:

Exist since first 2.7.x stable / open beta release
 

When a smoke pod(s) is stopped on the ground (all aircraft, all smoke pod type, all color), in SP or MP, the last smoke trail do not disappear normally and enter in an inconsistant state, causing lag and very annoying graphics issues (see screenshots), with exponential(?)/abnormal smokes glitch, especially concerning on MP environnements.

 

 

Issue:
Smoke track's doesn't disappear correctly, turn into very giant smoke balls or giant smoke ball trail's and remain forever. 
Occurred in Single Player and MP,  all the MP clients are impacted by the issue.

 

 

Notes:
Appear only when the smokes was stopped on the ground (considered by DCS api on the ground).

Starting smoke pod on the ground or in the air do not affect the issues, only occurs is if the smoke pod is stopped on the ground.

Bug seem a client side only one, on a MP server, if you disconnect/reconnect after the issue occurs, the "smoke" bug doesn't exist for you anymore and doesn't exist for client connected after the smoke stop event.

 

 

Steps to reproduce:

Single player/Multi Player self hosted/Dedicated Server,

1 ->equip an aircraft with smoke pod(s), air, hot or cold start

2 ->activate smoke pod(s) in the air or on the ground

3 ->let the smoke pod run  >0.1s or more for air to ground test (that not change the result)

4 ->when the aircraft is on the ground (considered by DCS on the ground, after S_EVENT_LAND (id=4) received), wait to be almost/completely stopped
5 ->top the smoke pod

 

 

Tech:

- Vanilla DCS

- Cleaned install

- Reproduced on multiple configurations..

 

 

Tracks:

case 1: Smoke started on the ground, stopped on the ground = giant smoke ball

case 2: Smoke started in the air, stopped on the ground = giant smoke ball trails (last active smoke are affected)

case 3: Smoke started on the ground, stopped in the air = no issue

 

case_1_2_3_infinite_smoke_bug_single_player_tracks.zip

 

 

Sceenshots:
Giant smoke ball (after few second, become bigger and bigger with time)

Screen_210710_173344.png

Giant smoke ball trail's (after few second, become bigger and bigger with time)

Screen_210710_173211.png

 

 

Possible workarrounds:

SP: not found

MP: not found

Server side scripting: not found
 

 

Related previous post found:
https://forums.eagle.ru/topic/270387-airshow-smoke-staying-forever-when-turned-on-on-the-ground/?tab=comments#comment-4650346

i create this thread to be more precise on the issue w/ tracks.

 

 

Regards.

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