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Hi, I'm trying to understand what's going on with AI flights I've created to help in a mission I'm building.

 

1.  AI flight has task to attack a particular ground group of vehicles (2xBRDMs).  I wanted a nice dramatic rocket show, so armed 2 harriers with rockets & bombs.  Harriers fly in, fire rockets (I think just the lead, not the wingman), usually nice & dramatic & sometimes destroys one BRDM.

Both planes generally now fly around for a bit.  Their next WP instruction is to attack again, (I've tried, orbit & search for group & also attack group & search in zone), but result is similar either way - harriers don't carry out any more attacks, and before long fly off to land.  They're not short of fuel, but only have bombs & cannon left.

 

Am I doing something that stops them carrying out more than one attack run?

 

2. In a flight of 2 planes, more often than not, the wingman flies around letting the lead carry out an attack, then leaves for home all on his own.  Any idea what's going on there & if I can stop it?

 

One day I'll get my head around the AI pilots in DCS, but as someone once said, "It shall not be this day!"  🤔

 

Posted
2 hours ago, HedgeSlammer said:

Hi, I'm trying to understand what's going on with AI flights I've created to help in a mission I'm building.

 

1.  AI flight has task to attack a particular ground group of vehicles (2xBRDMs).  I wanted a nice dramatic rocket show, so armed 2 harriers with rockets & bombs.  Harriers fly in, fire rockets (I think just the lead, not the wingman), usually nice & dramatic & sometimes destroys one BRDM.

Both planes generally now fly around for a bit.  Their next WP instruction is to attack again, (I've tried, orbit & search for group & also attack group & search in zone), but result is similar either way - harriers don't carry out any more attacks, and before long fly off to land.  They're not short of fuel, but only have bombs & cannon left.

 

Am I doing something that stops them carrying out more than one attack run?

 

2. In a flight of 2 planes, more often than not, the wingman flies around letting the lead carry out an attack, then leaves for home all on his own.  Any idea what's going on there & if I can stop it?

 

One day I'll get my head around the AI pilots in DCS, but as someone once said, "It shall not be this day!"  🤔

 

The options setting for "perform task" -> "attack group" are described page 223 of DCS User Manual EN 2020.pdf

 

The options you want to tune, relative to your issues, are these :

 

MAX ATTACK QTY. The maximum number of attack runs cleared for this action. (you can set it to max - 1000 - if you want)

GROUP ATTACK. When checked, the entire flight group will participate in the attack of the target. By default, each aircraft in a flight group is assigned one target.

 

So you just need 1 task, with the right settings, and you can set "rockets" as weapon to use. When your group is out of rockets they will switch to bombs to continue attack runs if needed.

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