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Posted (edited)

Hi,

Created Scenery Destruction in a normal trigger zone (both circular/quad) over Aleppo, Syria.

 

Caused continuos crashing and wont load mission. 

 

When trigger removed, mission works fine. 

Now testing further. 

Ta

Screen_210811_170028.png

Screen_210811_170039.png

Edited by steviebeats

 


 

  • Looking Glass changed the title to Scenery Destruction - Trigger Zone - Syria Map - crashing DCS
Posted

Yeah, Scenery Destruction is causing chaos in Syria (Aleppo). Even with smaller zones. 

 

Maybe its just too FPS heavy in that populated area?

Mission wont even load in many circumstances. 

 

 

 


 

Posted

out of interest. did you test with quad zones or circle zones? in another topic i have a problem with quad zones. so if you used quad zones and it crashes, try circle zones. If that works, maybe the quad zones have a bigger problem. 

 

Posted
On 8/11/2021 at 5:30 PM, steviebeats said:

Yeah, Scenery Destruction is causing chaos in Syria (Aleppo). Even with smaller zones. 

 

Maybe its just too FPS heavy in that populated area?

Mission wont even load in many circumstances. 

 

 

This happens..
Its not optimized yet..
You need to preload the trigger on a mission start.

Posted

Last I recall several of the actions in zone don't work with quad zones. By don't work I mean they aren't doing a point in polygon check, rather it still thinks it is a circle. It uses the center point and whatever the furthest point from that as the radius. Odd shaped zones can cover a much larger area than what you think it would. 

 

Aleppo as a whole has well over 100,000 buildings. More if you count trees, walls, and a lot of other stuff that isn't returned via the scripting engine. Detecting everything is quite quick, but changing it to a destroyed state is the slow part and it has always been slow over large areas like that. With a 8km radius around Aleppo it took my PC a good 4 minutes to execute that trigger. 

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  • 4 weeks later...
Posted
On 8/13/2021 at 10:07 PM, StevanJ said:

This happens..
Its not optimized yet..
You need to preload the trigger on a mission start.


will try that

 

 

On 8/14/2021 at 12:10 AM, Grimes said:

Aleppo as a whole has well over 100,000 buildings. More if you count trees, walls, and a lot of other stuff that isn't returned via the scripting engine. Detecting everything is quite quick, but changing it to a destroyed state is the slow part and it has always been slow over large areas like that. With a 8km radius around Aleppo it took my PC a good 4 minutes to execute that trigger. 


When you put it like that wow!
Is expected I guess, thanks for replies
 

 


 

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