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Helicopter rotors rendering differently in L and R eyes at certain RPM ranges


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Posted

All the choppers I own (UH1, Mi8, Mi24) renders the main and tail rotors differently for the left and right eyes at certain rotor RPM values.

This phenomenon can be reproduced every time by stopping the engine and watch the rotors to slow down.

The effect is same in cockpit and outside views.

 

Main rotor approximate RPM values:

  • 100% - 75% RPM -> both main and tail rotors are rendering fine, both eyes are in sync
  • 75% - 50-48% -> rendering of the main rotor in the LEFT eye changes to show discreet blades instead of blurred ones, it is out of sync with the right eye; the tail rotor is still fine
  • 50-48% - 25% - main rotor slowed down to switch the RIGHT eye also to discreet blades, so now it's back in sync with the left eye; tail rotor is still fast enough to be fine
  • 25% - 18% - main rotor is fine, tail rotor slowed down, so the again the LEFT eye showing discreet blades of the tail rotors while the right eye is showing blurred ones (eyes out of sync)
  • under 18% - both rotors are rendered fine, in sync for both eyes (showing discreet blades).

 

This effect is really distracting, please correct as soon as possible.

 

  • PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro
  • HMD: HP Reverb G2 | OpenXR @ 150% |  DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1
  • Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
  • ED Team
Posted

Hi,

 

I already have a report open for the Mi-24 regarding this issue, I will add your observations to the report.

 

thank you

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  • Thanks 1

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 2 months later...
Posted

Hi @BIGNEWY,

Almost 3 months passed since reporting this really annoying bug without any improvements.

Shall we expect a solution soon, or is it postponed to the new graphic engine's "Propellers and similar effects" development efforl as listed in the Multicore development report?

Thanks.

  • PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro
  • HMD: HP Reverb G2 | OpenXR @ 150% |  DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1
  • Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
  • ED Team
Posted
10 minutes ago, St4rgun said:

Hi @BIGNEWY,

Almost 3 months passed since reporting this really annoying bug without any improvements.

Shall we expect a solution soon, or is it postponed to the new graphic engine's "Propellers and similar effects" development efforl as listed in the Multicore development report?

Thanks.

We have higher priority features and bugs, but as soon as the team have time it will be resolved. I can give no ETA currently. 

thanks

  • Like 1

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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