Crash * Posted September 2, 2021 Posted September 2, 2021 First of all, thanks to the wonderful people who made it possible to experience DCS in VR. It's just beautiful and difficult to describe. You should have seen it yourself. I hope the DCS will invest even more in VR in the future in order to involve the admittedly slowly growing group of VR users even more. I would like to point out some possibilities that I would like and that would sometimes make my life a little easier: - It would be great if VR were supported directly. Just load DCS and thats it. No extra software in the background. - I would be happy if I could choose to switch to 2D in the main menu if I want to go into the Mission Editor without restarting everything. The ME is still a bit exhausting in 3D. - Seeing the name of whoever speaks to me in multiplayer would be great, but that's being worked on right now, right? - Rename the point IPD to "Worldscale" and perhaps provide a calibration image. I have the feeling that many VR users misunderstand this important tool and that it is given away a lot of immersion. - I would like to mention it just for the sake of completeness; the optimization of the performance itself. I am very sure that a lot is being done there. - I'm tired of the barren hangar. Don't you have something cooler? Or even better, make a pure VR menu, where the menus are divided in the virtual space. Such as a blackboard in the background with the news on it and the options as a technical data sheet on the virtual desk, for example. - Defined boundaries for the head. No more "looking through the sheet metal". - I wouldn't be me if I didn't advocate establishing the VR body as a general standard. Folks, a module is not finished without it. These are just a few initial ideas and wishes. I really hope that VR will continue to be pushed forward. Because VR will be the future. Even if the pace of innovation in technology has progressed more slowly than I and many others believed. I really hope that others will see it the same way and even add ideas for realistic VR optimizations. 3 System Specs: AMD Ryzen 7 5800X, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base VR: HP Reverb G2 Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D / OH 58D / CH-47F Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis / F-16C / F-15E / F-4E Maps: Nevada / Persian Gulf / Normandie 2.0 / Syria / South Atlantic / Sina / Cold War Germany WWII: Spitfire / WWII Assets Pack Tech.: Combined Arms / NS430 / Supercarrier Waiting for: BO-105 / G.91R / Tornado IDS / Eurofighter
ED Team BIGNEWY Posted September 2, 2021 ED Team Posted September 2, 2021 Hi, thanks for the feedback I will pass it on to the team . To answer some of your points. I dont have any news to share about open vr / open xr currently so steamVR is still required currently particularly with windows mixed reality, but the team are aware of the industry standards changing in this regard. I agree about the IPD point, it does confuse some with the world scale. performance is something we are always looking at, we are working on vulkan and multicore implementation, we are hopeful it will improve things for users, but we need to test it in full, when we have more news to share we will. Head boundaries are something we are looking at internally currently. VR bodies are important for sure, but do take time to model and complete. many thanks bignewy 5 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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