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Updated Keybinds for I-16


Munkwolf

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https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/I-16/Input/I-16/joystick/default.lua

 

+ Added 'On else Off' variations for switches.

+ Many new axis binds (unfortunately I couldn't get flaps or gear handle working as an absolute axis)

+ Additional supercharger options.

+ Added binds for gear direction.

 

Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector

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  • 5 months later...
On 9/20/2021 at 2:32 AM, Munkwolf said:

https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/I-16/Input/I-16/joystick/default.lua

 

+ Added 'On else Off' variations for switches.

+ Many new axis binds (unfortunately I couldn't get flaps or gear handle working as an absolute axis)

+ Additional supercharger options.

+ Added binds for gear direction.

 

Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector

What does this file do?

Can it fix the problem that we have no axis control for the mixture? If so, please let me know. Thanks.

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47 minutes ago, PLAAF said:

What does this file do?

Can it fix the problem that we have no axis control for the mixture? If so, please let me know. Thanks.

It adds keybinds for controls that aren't bindable in the stock game. Axis for mixture is in there. To use the file, you'll need Quaggles Input Command Injector mod - the file is formatted for use with it. That mod lets you put custom binds in your saved games folder so you don't have to redo them after DCS updates.

https://github.com/Quaggles/dcs-input-command-injector

Also the I-16 file above is part of a larger effort across all modules, if you are interested in that.

https://github.com/Munkwolf/dcs-community-keybinds

List of axis commands added for I-16:

	axisCommands = {
		{cockpit_device_id = devices.ELECTRIC_SYSTEM, action = 3034, name = _('Sight dimmer rheostat')},
		{cockpit_device_id = devices.ELECTRIC_SYSTEM, action = 3035, name = _('Cockpit light rheostat')},

		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3022, name = _('Ignition switch')},

		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3042, name = _('War Emergency Power')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3044, name = _('Mixture control')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3047, name = _('Motor cowl flaps')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3048, name = _('Oil radiator')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3062, name = _('Fuel valve')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3046, name = _('Supercharger switch')},

		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3087, name = _('Rockets/bombs counter')},
		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3088, name = _('Rockets/bombs master arm')},

		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3060, name = _('Gun wing left Recharge')},
		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3061, name = _('Gun wing right Recharge')},
		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3070, name = _('Gun nose left Recharge')},
		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3071, name = _('Gun nose right Recharge')},

		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3037, name = _('Primary fuel Switch')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3005, name = _('Primary fuel Pump Pull')},
		{cockpit_device_id = devices.MOTOR_SYSTEM, action = 3102, name = _('Fuel Collector')},

		{cockpit_device_id = devices.WEAPON_SYSTEM, action = 3103, name = _('Jettison fuel tank')},

		{cockpit_device_id = devices.OXYGEN_SYSTEM, action = 3074, name = _('Oxygen adjusting valve')},
		{cockpit_device_id = devices.OXYGEN_SYSTEM, action = 3075, name = _('Oxygen emergency valve')},
		{cockpit_device_id = devices.OXYGEN_SYSTEM, action = 3076, name = _('Oxygen shutoff valve')},

		{cockpit_device_id = devices.GEAR_SYSTEM, action = 3086, name = _('Gear handle (Relative)')},
		{cockpit_device_id = devices.FLAPS_SYSTEM, action = 3063, name = _('Flaps handle (Relative)')},
	}

 


Edited by Munkwolf
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