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Posted

From last changelog:
 

Quote

Trains now appear in MP games.

I didn't test it much, but on last TTI session me and my friend saw trains synchronized.

Posted

Trains on the Nevada map are not in the same position for all players. You can call train at your 1 o’clock and get a response of nothing but open track nothing there.

  • 2 weeks later...
  • 1 year later...
Posted

Train synchronization seems to be erratic in multiplayer.  I've spent several weeks developing a train-attack mission and testing parts of it with a friend, and it worked fine.  Tried running it with 6-7 people and only half of them could see the train.  Indeed, even I *as the mission host* could not see the train - though I could see the smoke where it was supposed to be, and the scripts that caused troops to deploy from the damaged train apparently also worked.

  • 11 months later...
Posted

Bumping this thread to avoid creating one.   Some issues from the past are fixed but still see a few sync issues.  Using a script to spawn a train works fine in MP. but when they are removed (group:destroy())  they don't disappear in MP, they  stay in the map... if you go out of the server and get back in the train disappears..  Another issue is, if another units destroys it entirely,  if you go out of the server and go back again in, the train will looks like new, doesn't look destroyed.

Thanks for the help!

  • Like 3
Posted

It would be nice to see these issues resolved.  A while ago I made a fun mission that involved tracking down and disabling a train, then landing troops to recover cargo from the undamaged carriages, but in the end had to shelve it because of the multiplayer issues with trains.  (I tried switching the train for a truck convoy, but those idiots kept getting stuck on bridges or jamming on other AI vehicles).

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