Snappy Posted September 24, 2021 Posted September 24, 2021 (edited) Hi, it seems to me that the rotating drums with the mach no. digits in the Airspeed indicator as well as the the QNH reference value drum in the Altimeter are textured /animated the wrong way around, i .e. on the drums in DCS the higher numbers are downwards and not upwards. I mean this: As you can see the higher number is below the lower number. I looked at a few pictures of the real aircrafts cockpit and there it is the other way around, the higher number being on top: On the second pic the Mach meter is harder to make out, due to the dashes in front , but it seems to read 4,5,6 from bottom to top This pic is from the SFI AJS 37 del 1 kap 1 manual, again the dashes are in the way, but if you look carefully it seems to read 7,8,9 from bottom to top , again the higher numbers being above. I can attach a track, if needed let me know, but the pictures explain it . Due to way the drums are textured in DCS, the rotate the other way around i.e. animated downwards for higher numbers. This seems to go for all digits in the drums, not just the last ones. Kind regards, Snappy Edit: To be fair, regarding the main altimeter qnh value window drum , there are 2 conflicting illustrations in the aircraft manual, but given the photos I think the real system was designed with the higher numbers being above. The mach meter seems to be definitely wrong. Edited September 24, 2021 by Snappy 2
Snappy Posted October 4, 2021 Author Posted October 4, 2021 @IronMike could this kindly be improved in the course of the upcoming cockpit texture overhaul? Kind regards, Snappy
BonerCat Posted October 4, 2021 Posted October 4, 2021 +1 I had no idea this was a thing, but now that i do, it's gonna be stuck in my head until fixed/addressed Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430
IronMike Posted October 4, 2021 Posted October 4, 2021 1 hour ago, Snappy said: @IronMike could this kindly be improved in the course of the upcoming cockpit texture overhaul? Kind regards, Snappy Not sure if we'll be able to do it for the next big push, but I tracked it. Thanks for bringing it to our attention. 2 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
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